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https://github.com/BluTac10/Xbox-Neo.git
synced 2026-07-18 15:09:29 +00:00
Feat: Changed game mode selection to a slider
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@@ -31,6 +31,12 @@ int UIScene_LoadMenu::m_iDifficultyTitleSettingA[4]=
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IDS_DIFFICULTY_TITLE_NORMAL,
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IDS_DIFFICULTY_TITLE_HARD
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};
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int UIScene_LoadMenu::m_iGamemodes[3] =
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{
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IDS_GAMEMODE_SURVIVAL,
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IDS_GAMEMODE_CREATIVE,
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IDS_GAMEMODE_ADVENTURE
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};
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int UIScene_LoadMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes)
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{
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@@ -70,7 +76,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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m_labelSeed.init(L"");
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m_labelCreatedMode.init(app.GetString(IDS_CREATED_IN_SURVIVAL));
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m_buttonGamemode.init(app.GetString(IDS_GAMEMODE_SURVIVAL),eControl_GameMode);
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m_sliderGamemode.init(app.GetString(IDS_GAMEMODE_SURVIVAL),eControl_GameMode,0,2,0);
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m_buttonMoreOptions.init(app.GetString(IDS_MORE_OPTIONS),eControl_MoreOptions);
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m_buttonLoadWorld.init(app.GetString(IDS_LOAD),eControl_LoadWorld);
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m_texturePackList.init(app.GetString(IDS_DLC_MENU_TEXTUREPACKS), eControl_TexturePackList);
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@@ -522,20 +528,23 @@ void UIScene_LoadMenu::tick()
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switch(app.GetGameHostOption(uiHostOptions,eGameHostOption_GameType))
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{
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case 1: // Creative
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
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m_sliderGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
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m_sliderGamemode.handleSliderMove(1);
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m_bGameModeCreative=true;
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m_iGameModeId = GameType::CREATIVE->getId();
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break;
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#ifdef _ADVENTURE_MODE_ENABLED
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case 2: // Adventure
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
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m_sliderGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
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m_sliderGamemode.handleSliderMove(2);
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m_bGameModeCreative=false;
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m_iGameModeId = GameType::ADVENTURE->getId();
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break;
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#endif
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case 0: // Survival
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default:
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
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m_sliderGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
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m_sliderGamemode.handleSliderMove(0);
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m_bGameModeCreative=false;
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m_iGameModeId = GameType::SURVIVAL->getId();
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break;
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@@ -698,28 +707,29 @@ void UIScene_LoadMenu::handlePress(F64 controlId, F64 childId)
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switch(static_cast<int>(controlId))
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{
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case eControl_GameMode:
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switch(m_iGameModeId)
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{
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case 0: // Survival
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
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m_iGameModeId = GameType::CREATIVE->getId();
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m_bGameModeCreative = true;
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break;
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case 1: // Creative
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#ifdef _ADVENTURE_MODE_ENABLED
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
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m_iGameModeId = GameType::ADVENTURE->getId();
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m_bGameModeCreative = false;
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break;
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case 2: // Adventure
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#endif
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
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m_iGameModeId = GameType::SURVIVAL->getId();
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m_bGameModeCreative = false;
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break;
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};
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break;
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// case eControl_GameMode:
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// switch(m_iGameModeId)
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// {
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// case 0: // Survival
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// m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
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// m_iGameModeId = GameType::CREATIVE->getId();
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// m_bGameModeCreative = true;
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// break;
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// case 1: // Creative
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//#ifdef _ADVENTURE_MODE_ENABLED
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// m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
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// m_iGameModeId = GameType::ADVENTURE->getId();
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// m_bGameModeCreative = false;
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// break;
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// case 2: // Adventure
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//#endif
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// m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
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// m_iGameModeId = GameType::SURVIVAL->getId();
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// m_bGameModeCreative = false;
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// break;
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// };
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// break;
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case eControl_MoreOptions:
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ui.NavigateToScene(m_iPad, eUIScene_LaunchMoreOptionsMenu, &m_MoreOptionsParams);
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break;
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@@ -956,6 +966,29 @@ void UIScene_LoadMenu::handleSliderMove(F64 sliderId, F64 currentValue)
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
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m_sliderDifficulty.setLabel(TempString);
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break;
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case eControl_GameMode:
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m_sliderGamemode.handleSliderMove(value);
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switch (value)
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{
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case 0: // Survival
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m_iGameModeId = GameType::SURVIVAL->getId();
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m_bGameModeCreative = false;
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break;
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case 1: // Creative
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m_iGameModeId = GameType::CREATIVE->getId();
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m_bGameModeCreative = true;
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break;
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#ifdef _ADVENTURE_MODE_ENABLED
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case 2: // Adventure
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m_iGameModeId = GameType::ADVENTURE->getId();
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m_bGameModeCreative = false;
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break;
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#endif
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};
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//app.SetGameSettings(m_iPad, eGameSetting_GameMode, value);
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swprintf((WCHAR*)TempString, 256, L"%ls", app.GetString(m_iGamemodes[value]));
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m_sliderGamemode.setLabel(TempString);
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break;
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}
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}
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