Add particles when fishing (#1)

Co-authored-by: Lord_Cambion <lordcambion.gaming@gmail.com>
This commit is contained in:
Logan Gibson
2026-04-12 04:18:03 -07:00
committed by GitHub
parent a58b14a2ea
commit d8da9af7fe
11 changed files with 301 additions and 76 deletions

View File

@@ -12,6 +12,7 @@
#include "../Minecraft.World/net.minecraft.world.level.h"
#include "../Minecraft.World/StringHelpers.h"
#include "../Minecraft.World/net.minecraft.world.level.dimension.h"
#include "../Minecraft.World/InputOutputStream.h"
ResourceLocation ParticleEngine::PARTICLES_LOCATION = ResourceLocation(TN_PARTICLES);
@@ -49,7 +50,6 @@ void ParticleEngine::add(shared_ptr<Particle> p)
break;
}
int list = p->getAlpha() != 1.0f ? TRANSLUCENT_LIST : OPAQUE_LIST; // 4J - Brought forward from Java 1.8
if( particles[l][t][list].size() >= maxParticles)
{
particles[l][t][list].pop_front();