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https://github.com/BluTac10/Xbox-Neo.git
synced 2026-05-22 10:55:34 +00:00
fix: folderFile common linking
This commit is contained in:
193
include/lce_filesystem/FolderFile.cpp
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193
include/lce_filesystem/FolderFile.cpp
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@@ -0,0 +1,193 @@
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#include "stdafx.h"
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#include "../Minecraft.World/StringHelpers.h"
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#include "../Minecraft.World/compression.h"
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#include "FolderFile.h"
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void FolderFile::_buildFileIndex()
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{
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_buildFileIndexRecursive(m_folderPath, L"");
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}
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void FolderFile::_buildFileIndexRecursive(const wstring& currentPath, const wstring& relativePath)
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{
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wstring searchPath = currentPath + L"\\*";
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WIN32_FIND_DATAW findData;
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HANDLE hFind = FindFirstFileW(searchPath.c_str(), &findData);
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if (hFind == INVALID_HANDLE_VALUE)
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{
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app.DebugPrintf("Failed to open folder: %ls\n", m_folderPath.c_str());
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return;
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}
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do
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{
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if (wcscmp(findData.cFileName, L".") == 0 || wcscmp(findData.cFileName, L"..") == 0)
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continue;
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wstring filename = findData.cFileName;
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wstring fullRelativePath = relativePath.empty() ? filename : relativePath + L"\\" + filename;
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wstring fullPath = currentPath + L"\\" + filename;
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if (findData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
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{
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_buildFileIndexRecursive(fullPath, fullRelativePath);
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}
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else
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{
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m_filePaths[fullRelativePath] = fullPath;
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}
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} while (FindNextFileW(hFind, &findData));
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FindClose(hFind);
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app.DebugPrintf("Indexed %d files from folder\n", (int)m_filePaths.size());
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}
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FolderFile::FolderFile(wstring folderPath)
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{
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m_folderPath = folderPath;
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app.DebugPrintf("Loading folder file...\n");
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#ifndef _CONTENT_PACKAGE
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char buf[256];
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wcstombs(buf, folderPath.c_str(), 256);
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app.DebugPrintf("folder path - %s\n", buf);
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#endif
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// Check if folder exists
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DWORD attrib = GetFileAttributesW(folderPath.c_str());
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if (attrib == INVALID_FILE_ATTRIBUTES || !(attrib & FILE_ATTRIBUTE_DIRECTORY))
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{
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app.DebugPrintf("Failed to load folder - directory doesn't exist!\n");
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app.FatalLoadError();
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}
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_buildFileIndex();
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app.DebugPrintf("Finished loading folder file\n");
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}
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FolderFile::~FolderFile()
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{
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}
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vector<wstring>* FolderFile::getFileList()
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{
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vector<wstring>* out = new vector<wstring>();
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for (const auto& it : m_filePaths)
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{
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out->push_back(it.first);
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}
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return out;
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}
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bool FolderFile::hasFile(const wstring &filename)
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{
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return m_filePaths.find(filename) != m_filePaths.end();
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}
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int FolderFile::getFileSize(const wstring &filename)
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{
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auto it = m_filePaths.find(filename);
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if (it == m_filePaths.end())
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{
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return -1;
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}
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WIN32_FILE_ATTRIBUTE_DATA fileData;
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if (GetFileAttributesExW(it->second.c_str(), GetFileExInfoStandard, &fileData))
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{
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return (int)fileData.nFileSizeLow;
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}
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return -1;
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}
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byteArray FolderFile::getFile(const wstring &filename)
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{
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byteArray out;
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auto it = m_filePaths.find(filename);
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if (it == m_filePaths.end())
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{
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app.DebugPrintf("Couldn't find file in folder\n");
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app.DebugPrintf("Failed to find file '%ls' in folder\n", filename.c_str());
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#ifndef _CONTENT_PACKAGE
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__debugbreak();
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#endif
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app.FatalLoadError();
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return out;
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}
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HANDLE hFile = CreateFileW(
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it->second.c_str(),
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GENERIC_READ,
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FILE_SHARE_READ,
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nullptr,
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OPEN_EXISTING,
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FILE_ATTRIBUTE_NORMAL,
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nullptr
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);
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if (hFile == INVALID_HANDLE_VALUE)
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{
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app.DebugPrintf("Failed to open file: %ls\n", it->second.c_str());
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app.FatalLoadError();
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return out;
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}
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DWORD fileSize = GetFileSize(hFile, nullptr);
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if (fileSize == INVALID_FILE_SIZE)
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{
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app.DebugPrintf("Failed to get file size: %ls\n", it->second.c_str());
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CloseHandle(hFile);
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app.FatalLoadError();
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return out;
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}
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PBYTE pData = new BYTE[fileSize];
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DWORD bytesRead = 0;
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BOOL success = ReadFile(hFile, pData, fileSize, &bytesRead, nullptr);
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CloseHandle(hFile);
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if (!success || bytesRead != fileSize)
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{
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app.DebugPrintf("Failed to read file: %ls\n", it->second.c_str());
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delete[] pData;
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app.FatalLoadError();
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return out;
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}
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out = byteArray(pData, fileSize);
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// Compressed filenames are preceeded with an asterisk.
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if (filename[0] == L'*' && out.data != nullptr)
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{
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/* 4J-JEV:
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* If a compressed file is accessed before compression object is
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* initialized it will crash here (Compression::getCompression).
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*/
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///4 279 553 556
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ByteArrayInputStream bais(out);
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DataInputStream dis(&bais);
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unsigned int decompressedSize = dis.readInt();
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dis.close();
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PBYTE uncompressedBuffer = new BYTE[decompressedSize];
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Compression::getCompression()->Decompress(uncompressedBuffer, &decompressedSize, out.data + 4, out.length - 4);
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delete[] out.data;
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out.data = uncompressedBuffer;
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out.length = decompressedSize;
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}
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return out;
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}
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