32 Commits

Author SHA1 Message Date
SevenToaster509
251c00ecd0 fix: skulls
reimplement player skull rendering to be on armor layer
make skull height for armor stands be accurate to tu31 (matched via xenia)
2026-04-18 14:35:13 +01:00
Lord_Cambion
88b00755de fix: armorstand head now renders correctly 2026-04-18 14:06:44 +02:00
Lord_Cambion
e46404ae38 fix: compilation error for server 2026-04-18 12:59:21 +02:00
Lord_Cambion
f2cfbafc26 fix: armorstand according to wiki + wobble animation + head renderer
Armor stands are not damaged by cacti but can be broken by arrows. An armor stand destroyed by an explosion or a firework does not drop as an item. Armor stands in water and lava at the same time are not consumed by the lava.
2026-04-18 12:26:25 +02:00
SevenToaster509
27d0a8ffc3 feat: Skulls worn by mobs/players now display on the armor layer 2026-04-17 20:50:32 +01:00
George V.
506ebd2176 Merge remote-tracking branch 'itsRevela/main'
# Conflicts:
#	.github/workflows/nightly.yml
#	.gitignore
#	Minecraft.Client/ChatScreen.cpp
#	Minecraft.Client/ClientConnection.cpp
#	Minecraft.Client/Common/Audio/SoundEngine.cpp
#	Minecraft.Client/Common/Audio/SoundEngine.h
#	Minecraft.Client/Common/Media/MediaWindows64.arc
#	Minecraft.Client/Common/UI/IUIScene_HUD.cpp
#	Minecraft.Client/Common/UI/UIControl_Base.cpp
#	Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp
#	Minecraft.Client/Common/UI/UIScene_JoinMenu.cpp
#	Minecraft.Client/Common/XUI/XUI_Chat.cpp
#	Minecraft.Client/Common/XUI/XUI_Death.cpp
#	Minecraft.Client/Font.cpp
#	Minecraft.Client/Gui.cpp
#	Minecraft.Client/PendingConnection.cpp
#	Minecraft.Client/PlayerConnection.cpp
#	Minecraft.Client/PlayerConnection.h
#	Minecraft.Client/PlayerList.cpp
#	Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp
#	Minecraft.Client/Windows64/Network/WinsockNetLayer.h
#	Minecraft.Client/Windows64Media/strings.h
#	Minecraft.Client/cmake/sources/Common.cmake
#	Minecraft.Server/Console/ServerCliEngine.cpp
#	Minecraft.Server/Console/commands/whitelist/CliCommandWhitelist.cpp
#	Minecraft.Server/Windows64/ServerMain.cpp
#	Minecraft.World/WitherBoss.h
#	Minecraft.World/cmake/sources/Common.cmake
#	README.md
2026-04-09 15:21:43 +03:00
Sylvessa
4e6c695899 fix: boat plr height & sneak height (#1459) 2026-04-05 16:08:17 -05:00
piebot
8cb7c5d507 Compiler Fix 2026-03-30 19:46:52 +03:00
piebot
9713d5cdc9 Fix commit (2be90366ba) 2026-03-30 19:45:45 +03:00
ItzSonicFaner
2be90366ba Patch 3 2026-03-30 17:30:26 +03:00
piebot
a38abd4e8d Merge changes from upstream. 2026-03-30 14:28:57 +03:00
Botch
277d74716e Render custom skin boxes on viewmodel (#1415)
* Update PlayerRenderer.cpp

* Fix fatal bug where skins with no additional boxes would crash the game
2026-03-28 14:44:27 -05:00
ItzSonicFaner
a0082658a5 Skins 2026-03-27 23:33:33 +02:00
ItzSonicFaner
84c228e80f Skins (#1)
Check if skin texture height is 64 or 32, slim skins, better slim skins parameters, zombie villager fix.

Co-authored-by: ItzSonicFaner <165782267+ItzSonicFaner@users.noreply.github.com>
Reviewed-on: https://codeberg.org/piebot/LegacyEvolved/pulls/1
Co-authored-by: ItzSonicFaner <itzsonicfaner@noreply.codeberg.org>
Co-committed-by: ItzSonicFaner <itzsonicfaner@noreply.codeberg.org>
2026-03-27 15:35:15 +01:00
piebot
b3ac4411fe Merge branch 'pr-1403' 2026-03-27 13:11:58 +03:00
ryleu
f3915a0603 add support for linux clang cross compiles 2026-03-24 10:05:40 -05:00
piebot
d10deb4cc2 Revert "Merge pull request #12 from ItzSonicFaner/LegacyEvolved"
This reverts commit f5b134aa90, reversing
changes made to f0b06116c2.
2026-03-24 15:12:06 +03:00
piebot
5b2fd49b40 Revert "Changed Steve's skin from 64x64 to 64x32"
This reverts commit 4a96ce18b2.
2026-03-24 15:12:02 +03:00
piebot
4a96ce18b2 Changed Steve's skin from 64x64 to 64x32 2026-03-23 15:38:45 +03:00
ItzSonicFaner
75a6d7efea Skins 2026-03-22 12:06:25 +02:00
piebot
beec56d3be implement la's TU22 patch file 2026-03-13 00:56:59 +03:00
ModMaker101
28614b922f Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
2026-03-08 18:08:36 -05:00
Loki Rautio
087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00
ModMaker101
a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00
Kevin
13960a93b2 Max players from 8 -> 255 + small connection optimizations (#722)
* Multiplayer 8 to max byte increase.

Made-with: Cursor

* Server chunk optimizations for large player counts, server full notification fix, added to server.properties.
2026-03-06 19:23:32 -06:00
void_17
55231bb8d3 Remove AUTO_VAR macro and _toString function (#592) 2026-03-06 02:11:18 +07:00
daoge
b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00
void_17
119bff3514 Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4b.
2026-03-02 17:37:16 +07:00
void_17
7ae0c13854 Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast"
This reverts commit 07ad68bc15.
2026-03-02 17:36:56 +07:00
void_17
07ad68bc15 dynamic_pointer_cast -> std::dynamic_pointer_cast 2026-03-02 17:10:34 +07:00
void_17
7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00
daoge_cmd
b691c43c44 Initial commit 2026-03-01 12:16:08 +08:00