Commit Graph

50 Commits

Author SHA1 Message Date
George V.
0ad7e383fa Merge branch 'main-re' into upstream-merge 2026-04-10 22:00:17 +03:00
George V.
506ebd2176 Merge remote-tracking branch 'itsRevela/main'
# Conflicts:
#	.github/workflows/nightly.yml
#	.gitignore
#	Minecraft.Client/ChatScreen.cpp
#	Minecraft.Client/ClientConnection.cpp
#	Minecraft.Client/Common/Audio/SoundEngine.cpp
#	Minecraft.Client/Common/Audio/SoundEngine.h
#	Minecraft.Client/Common/Media/MediaWindows64.arc
#	Minecraft.Client/Common/UI/IUIScene_HUD.cpp
#	Minecraft.Client/Common/UI/UIControl_Base.cpp
#	Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp
#	Minecraft.Client/Common/UI/UIScene_JoinMenu.cpp
#	Minecraft.Client/Common/XUI/XUI_Chat.cpp
#	Minecraft.Client/Common/XUI/XUI_Death.cpp
#	Minecraft.Client/Font.cpp
#	Minecraft.Client/Gui.cpp
#	Minecraft.Client/PendingConnection.cpp
#	Minecraft.Client/PlayerConnection.cpp
#	Minecraft.Client/PlayerConnection.h
#	Minecraft.Client/PlayerList.cpp
#	Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp
#	Minecraft.Client/Windows64/Network/WinsockNetLayer.h
#	Minecraft.Client/Windows64Media/strings.h
#	Minecraft.Client/cmake/sources/Common.cmake
#	Minecraft.Server/Console/ServerCliEngine.cpp
#	Minecraft.Server/Console/commands/whitelist/CliCommandWhitelist.cpp
#	Minecraft.Server/Windows64/ServerMain.cpp
#	Minecraft.World/WitherBoss.h
#	Minecraft.World/cmake/sources/Common.cmake
#	README.md
2026-04-09 15:21:43 +03:00
George V.
c8354c8b64 chore: add GitHub workflows and issue templates
Add CI/CD workflows for nightly releases and pull request builds, along with
structured issue templates for bug reports and suggestions.

- Nightly workflow builds and releases both client and server binaries for
  Windows, creating signed tags and GitHub releases with detailed instructions.
- Pull request workflow triggers builds on PR events to validate changes.
- Issue templates guide users in reporting bugs and suggesting enhancements,
  linking to community Discord for support.
2026-04-09 14:05:12 +03:00
itsRevela
42a582fb9f feat: add FourKit plugin host with dual server build
Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.

Build layout:

  Minecraft.Server         vanilla, no plugin support, no .NET dep
  Minecraft.Server.FourKit FourKit-enabled, ships with bundled
                           .NET 10 self-contained runtime in runtime/
                           and an empty plugins/ folder

Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.

Native bridge (Minecraft.Server/FourKit*.{cpp,h}):

* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
  (the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
  stubs for the standalone build so gameplay code can call them
  unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
  for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers

Managed plugin host (Minecraft.Server.FourKit/):

* Bukkit-style API: Player, World, Block, Inventory, Command,
  Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
  always live next to Minecraft.Server.exe regardless of where the
  managed assembly itself is loaded from

Engine hooks (Minecraft.Client/, Minecraft.World/):

* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
  Teleport, Portal, Death) wired into PendingConnection and
  PlayerConnection without disturbing the cipher handshake or
  identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
  full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
  teleport hooks

Regression fixes preserved while applying donor diffs:

* ServerPlayer::die() retains the LCE-Revelations hardcore branch
  (setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
  FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
  loop required by the client's handleAddMob offset, fixing Ender
  Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
  cached frictionTile, both Revelations perf wins that the donor
  silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
  bounds-check are intact

Build system:

* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
  subdirectory and pulls in the new shared cmake/ServerTarget.cmake
  helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
  independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
  can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
  _MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
  standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
  download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
  rollforward

Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.

CI:

* nightly.yml builds both server flavours, ships
  LCE-Revelations-Server-Win64.zip and
  LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
  updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
  publish step works in PR validation
* All zip artifacts and the client zip are renamed from
  LCREWindows64 to LCE-Revelations-{Client,Server}-Win64

Documentation:

* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
  server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
  drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
  events FourKit fires

Docker:

* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
  at the vanilla CMake output. The FourKit Docker image is
  intentionally NOT shipped yet because hosting .NET 10 self
  contained inside Wine has not been smoke-tested
2026-04-08 03:02:48 -05:00
itsRevela
77fbf36f54 chore: remove 'why this fork exists' section from release notes 2026-04-07 13:35:32 -05:00
itsRevela
37d1942033 chore: remove nightly server release workflow 2026-04-05 18:37:50 -05:00
itsRevela
e52565f9a3 Merge remote-tracking branch 'upstream/main'
# Conflicts:
#	.github/workflows/nightly-server.yml
#	Minecraft.Server/Windows64/ServerMain.cpp
#	Minecraft.World/ConsoleSaveFileOriginal.cpp
2026-04-05 16:23:28 -05:00
Sylvessa
c4c4c08b96 Revert "Update actions workflows and add clang format check for PRs (#1418)"
This reverts commit 38d58f2d8b due to it causing spam and other problems with pull requests.
2026-04-02 00:01:27 -05:00
piebot
1e07e162f5 Update .github to .gitea 2026-03-30 13:46:34 +03:00
itsRevela
b8cfd62cdf fix: sign correct tag for dedicated server release 2026-03-29 17:14:43 -05:00
itsRevela
97a1459929 feat: GPG-sign release tags for verified badge
Use crazy-max/ghaction-import-gpg to sign Nightly and
Nightly-Dedicated-Server tags with a GPG key so releases
show the green Verified badge on GitHub.
2026-03-29 14:47:53 -05:00
itsRevela
45987849b8 fix: add checkout to release jobs for gh cli 2026-03-29 14:29:06 -05:00
itsRevela
91e8b9cef4 fix: heredoc indentation and cleanup-tag without checkout
Remove --cleanup-tag (requires local git repo). Delete tags via API
instead. Fix heredoc terminators for release notes.
2026-03-29 14:21:05 -05:00
itsRevela
cf7cd32116 feat: use GitHub API for signed release tags
Replace andelf/nightly-release with gh CLI commands that create tags
via the GitHub API, which auto-signs them with the github-actions bot
key for the green Verified badge.
2026-03-29 14:13:19 -05:00
itsRevela
b3db1da8cb fix: set prerelease to false for nightly releases 2026-03-29 13:57:36 -05:00
itsRevela
c405ee9036 fix: use correct release tags and client description
Use capitalized tags (Nightly, Nightly-Dedicated-Server) to match
existing releases. Restore full client release body with instructions,
multiplayer setup, and fork explanation.
2026-03-29 13:56:29 -05:00
itsRevela
0fd15d360f feat: consolidate nightly workflows with signed builds
Merge client and server nightly releases into a single workflow.
Add artifact attestation for signed builds. Use CMake instead of
MSBuild. Preserve LCRE naming, top-level zip folders, and commit
hash release titles.
2026-03-29 13:46:18 -05:00
rtm516
38d58f2d8b Update actions workflows and add clang format check for PRs (#1418)
* Add clang-format workflow for pull request checks

* Modify push paths in nightly workflow

Updated paths for push event to include all files except specified ones.

* Update paths for nightly-server workflow triggers

* Modify paths for pull request triggers

Update pull request workflow to include specific paths.

* Tidy up clang-format installation in workflow
2026-03-28 23:35:25 -05:00
itsRevela
dd4b76d02a Disable automatic release on push for nightly-server workflow 2026-03-23 12:33:48 -05:00
Revela
00401a5b3a Merge remote-tracking branch 'upstream/main' 2026-03-17 18:35:24 -05:00
rtm516
b774d13806 Fix zip command when packaging release 2026-03-17 22:36:52 +00:00
rtm516
2d4c725934 Fix zip command when packaging release 2026-03-17 22:36:52 +00:00
Revela
b58f7c8fdd Merge remote-tracking branch 'upstream/main'
# Conflicts:
#	Minecraft.Client/Common/UI/UIScene_LoadOrJoinMenu.cpp
#	Minecraft.Client/Minecraft.Client.vcxproj
#	Minecraft.Client/Minecraft.Client.vcxproj.filters
#	Minecraft.Server/Minecraft.Server.vcxproj
#	Minecraft.World/Minecraft.World.vcxproj
#	Minecraft.World/Minecraft.World.vcxproj.filters
#	README.md
2026-03-17 17:26:40 -05:00
rtm516
76f4832a6b Fix actions and sort docker nightly 2026-03-17 22:02:24 +00:00
rtm516
89d364ec50 Fix actions and sort docker nightly 2026-03-17 22:02:24 +00:00
rtm516
02a5961f39 Move project to CMake (#781)
* Move to cmake

* Move sources to source_groups and ditch more old VS files

* Add BuildVer.h generation

* Break out cmake source lists to platforms

* Don't copy swf files

* Revert audio changes from merge

* Add platform defines

* Match MSBuild flags

* Move BuildVer.h to common include and fix rebuild issue

* Seperate projects properly

* Exclude more files and make sure GameHDD exists

* Missing line

* Remove remaining VS project files

* Update readme and actions

* Use incremental LTCG

* Update workflows

* Update build workflows and output folder

* Disable vcpkg checks

* Force MSVC

* Use precompiled headers

* Only use PCH for cpp

* Exclude compat_shims from PCH

* Handle per-platform source includes

* Copy only current platform media

* Define Iggy libs per platform

* Fix EnsureGameHDD check

* Only set WIN32_EXECUTABLE on Windows

* Correct Iggy libs path

* Remove include of terrain_MipmapLevel

* Correct path to xsb/xwb

* Implement copilot suggestions

* Add clang flags (untested)

* Fix robocopy error checking

* Update documentation

* Drop CMakePresets.json version as we dont use v6 features

* Always cleanup artifacts in nightly even if some builds fail

* Re-work compiler target options

* Move newer iggy dll into redist and cleanup

* Fix typos

* Remove 'Source Files' from all source groups

* Remove old ps1 build scripts
2026-03-17 16:39:22 -05:00
rtm516
df4c9831c4 Move project to CMake (#781)
* Move to cmake

* Move sources to source_groups and ditch more old VS files

* Add BuildVer.h generation

* Break out cmake source lists to platforms

* Don't copy swf files

* Revert audio changes from merge

* Add platform defines

* Match MSBuild flags

* Move BuildVer.h to common include and fix rebuild issue

* Seperate projects properly

* Exclude more files and make sure GameHDD exists

* Missing line

* Remove remaining VS project files

* Update readme and actions

* Use incremental LTCG

* Update workflows

* Update build workflows and output folder

* Disable vcpkg checks

* Force MSVC

* Use precompiled headers

* Only use PCH for cpp

* Exclude compat_shims from PCH

* Handle per-platform source includes

* Copy only current platform media

* Define Iggy libs per platform

* Fix EnsureGameHDD check

* Only set WIN32_EXECUTABLE on Windows

* Correct Iggy libs path

* Remove include of terrain_MipmapLevel

* Correct path to xsb/xwb

* Implement copilot suggestions

* Add clang flags (untested)

* Fix robocopy error checking

* Update documentation

* Drop CMakePresets.json version as we dont use v6 features

* Always cleanup artifacts in nightly even if some builds fail

* Re-work compiler target options

* Move newer iggy dll into redist and cleanup

* Fix typos

* Remove 'Source Files' from all source groups

* Remove old ps1 build scripts
2026-03-17 16:39:22 -05:00
Revela
090dd49ccd Update workflows and Docker image references
- Modify `.gitattributes` to use "ours" merge strategy for specific workflow and Docker Compose files.
- Update `nightly.yml` to allow manual triggering and set permissions for content writing.
- Change Docker image reference for `minecraft-lce-dedicated-server` service to a new source.
2026-03-16 03:52:25 -05:00
kuwa
f483074cd2 Dedicated Server Software - Minecraft.Server.exe (#498)
* add: Dedicated Server implementation

- Introduced `ServerMain.cpp` for the dedicated server logic, handling command-line arguments, server initialization, and network management.
- Created `postbuild_server.ps1` script for post-build tasks, including copying necessary resources and DLLs for the dedicated server.
- Added `CopyServerAssets.cmake` to manage the copying of server assets during the build process, ensuring required files are available for the dedicated server.
- Defined project filters in `Minecraft.Server.vcxproj.filters` for better organization of server-related files.

* add: refactor world loader & add server properties

- Introduced ServerLogger for logging startup steps and world I/O operations.
- Implemented ServerProperties for loading and saving server configuration from `server.properties`.
- Added WorldManager to handle world loading and creation based on server properties.
- Updated ServerMain to integrate server properties loading and world management.
- Enhanced project files to include new source and header files for the server components.

* update: implement enhanced logging functionality with configurable log levels

* update: update keyboard and mouse input initialization 1dc8a005ed

* fix: change virtual screen resolution to 1920x1080(HD)

Since 31881af56936aeef38ff322b975fd0 , `skinHud.swf` for 720 is not included in `MediaWindows64.arc`,
the app crashes unless the virtual screen is set to HD.

* fix: dedicated server build settings for miniaudio migration and missing sources

- remove stale Windows64 Miles (mss64) link/copy references from server build
- add Common/Filesystem/Filesystem.cpp to Minecraft.Server.vcxproj
- add Windows64/PostProcesser.cpp to Minecraft.Server.vcxproj
- fix unresolved externals (PostProcesser::*, FileExists) in dedicated server build

* update: changed the virtual screen to 720p

Since the crash caused by the 720p `skinHud.swf` not being included in `MediaWindows64.arc` has been resolved, switching back to 720p to reduce resource usage.

* add: add Docker support for Dedicated Server

add with entrypoint and build scripts

* fix: add initial save for newly created worlds in dedicated server

on the server side, I fixed the behavior introduced after commit aadb511, where newly created worlds are intentionally not saved to disk immediately.

* update: add basically all configuration options that are implemented in the classes to `server.properties`

* update: add LAN advertising configuration for server.properties

LAN-Discovery, which isn’t needed in server mode and could potentially be a security risk, has also been disabled(only server mode).

* add: add implementing interactive command line using linenoise

- Integrated linenoise library for line editing and completion in the server console.
- Updated ServerLogger to handle external writes safely during logging.
- Modified ServerMain to initialize and manage the ServerCli for command input.
- The implementation is separate from everything else, so it doesn't affect anything else.
- The command input section and execution section are separated into threads.

* update: enhance command line completion with predictive hints

Like most command line tools, it highlights predictions in gray.

* add: implement `StringUtils` for string manipulation and refactor usages

Unified the scattered utility functions.

* fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race

Before this change, server/host shutdown closed sockets directly in
ServerConnection::stop(), which bypassed the normal disconnect flow.
As a result, clients could be dropped without receiving a proper
DisconnectPacket during stop/kill/world-close paths.

Also, WinsockNetLayer::Shutdown() could destroy synchronization objects
while host-side recv threads were still exiting, causing a crash in
RecvThreadProc (access violation on world close in host mode).

* fix: return client to menus when Win64 host connection drops

- Add client-side host disconnect handling in CPlatformNetworkManagerStub::DoWork() for _WINDOWS64.
- When in QNET_STATE_GAME_PLAY as a non-host and WinsockNetLayer::IsConnected() becomes false, trigger g_NetworkManager.HandleDisconnect(false) to enter the normal disconnect/UI flow.
- Use m_bLeaveGameOnTick as a one-shot guard to prevent repeated disconnect handling while the link remains down.
- Reset m_bLeaveGameOnTick on LeaveGame(), HostGame(), and JoinGame() to avoid stale state across sessions.

* update: converted Japanese comments to English

* add: create `Minecraft.Server` developer guide in English and Japanese

* update: add note about issue

* add: add `nlohmann/json` json lib

* add: add FileUtils

Moved file operations to `utils`.

* add: Dedicated Server BAN access manager with persistent player and IP bans

- add Access frontend that publishes thread-safe ban manager snapshots for dedicated server use
- add BanManager storage for banned-players.json and banned-ips.json with load/save/update flows
- add persistent player and IP ban checks during dedicated server connection handling
- add UTF-8 BOM-safe JSON parsing and shared file helpers backed by nlohmann/json
- add Unicode-safe ban file read/write and safer atomic replacement behavior on Windows
- add active-ban snapshot APIs and expiry-aware filtering for expires metadata
- add RAII-based dedicated access shutdown handling during server startup and teardown

* update: changed file read/write operations to use `FileUtils`.

- As a side effect, saving has become faster!

* fix: Re-added the source that had somehow disappeared.

* add: significantly improved the dedicated server logging system

- add ServerLogManager to Minecraft.Server as the single entry point for dedicated-server log output
- forward CMinecraftApp logger output to the server logger when running with g_Win64DedicatedServer
- add named network logs for incoming, accepted, rejected, and disconnected connections
- cache connection metadata by smallId so player name and remote IP remain available for disconnect logs
- keep Minecraft.Client changes minimal by using lightweight hook points and handling log orchestration on the server side

* fix: added the updated library source

* add: add `ban` and `pardon` commands for Player and IP

* fix: fix stop command shutdown process

add dedicated server shutdown request handling

* fix: fixed the save logic during server shutdown

Removed redundant repeated saves and eliminated the risks of async writes.

* update: added new sever files to Docker entrypoint

* fix: replace shutdown flag with atomic variable for thread safety

* update: update Dedicated Server developer guide

English is machine translated.
Please forgive me.

* update: check for the existence of `GameHDD` and create

* add: add Whitelist to Dedicated Server

* refactor: clean up and refactor the code

- unify duplicated implementations that were copied repeatedly
- update outdated patterns to more modern ones

* fix: include UI header (new update fix)

* fix: fix the detection range for excessive logging

`getHighestNonEmptyY()` returning `-1` occurs normally when the chunk is entirely air.
The caller (`Minecraft.World/LevelChunk.cpp:2400`) normalizes `-1` to `0`.

* update: add world size config to dedicated server properties

* update: update README add explanation of  `server.properties` & launch arguments

* update: add nightly release workflow for dedicated server and client builds to Actions

* fix: update name for workflow

* add random seed generation

* add: add Docker nightly workflow for Dedicated Server publish to GitHub Container Registry

* fix: ghost player when clients disconnect out of order

#4

* fix: fix 7zip option

* fix: fix Docker workflow for Dedicated Server artifact handling

* add: add no build Dedicated Server startup scripts and Docker Compose

* update: add README for Docker Dedicated Server setup with no local build

* refactor: refactor command path structure

As the number of commands has increased and become harder to navigate, each command has been organized into separate folders.

* update: support stream(file stdin) input mode for server CLI

Support for the stream (file stdin) required when attaching a tty to a Docker container on Linux.

* add: add new CLI Console Commands for Dedicated Server

Most of these commands are executed using the command dispatcher implemented on the `Minecraft.World` side. When registering them with the dispatcher, the sender uses a permission-enabled configuration that treats the CLI as a player.

- default game.
- enchant
- experience.
- give
- kill(currently, getting a permission error for some reason)
- time
- weather.
- update tp & gamemode command

* fix: change player map icon to random select

* update: increase the player limit

* add: restore the basic anti-cheat implementation and add spawn protection

Added the following anti-cheat measures and add spawn protection to `server.properties`.
- instant break
- speed
- reach

* fix: fix Docker image tag

---------

Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
2026-03-15 02:32:50 -05:00
kuwa
9079db0315 Dedicated Server Software - Minecraft.Server.exe (#498)
* add: Dedicated Server implementation

- Introduced `ServerMain.cpp` for the dedicated server logic, handling command-line arguments, server initialization, and network management.
- Created `postbuild_server.ps1` script for post-build tasks, including copying necessary resources and DLLs for the dedicated server.
- Added `CopyServerAssets.cmake` to manage the copying of server assets during the build process, ensuring required files are available for the dedicated server.
- Defined project filters in `Minecraft.Server.vcxproj.filters` for better organization of server-related files.

* add: refactor world loader & add server properties

- Introduced ServerLogger for logging startup steps and world I/O operations.
- Implemented ServerProperties for loading and saving server configuration from `server.properties`.
- Added WorldManager to handle world loading and creation based on server properties.
- Updated ServerMain to integrate server properties loading and world management.
- Enhanced project files to include new source and header files for the server components.

* update: implement enhanced logging functionality with configurable log levels

* update: update keyboard and mouse input initialization 1dc8a005ed

* fix: change virtual screen resolution to 1920x1080(HD)

Since 31881af56936aeef38ff322b975fd0 , `skinHud.swf` for 720 is not included in `MediaWindows64.arc`,
the app crashes unless the virtual screen is set to HD.

* fix: dedicated server build settings for miniaudio migration and missing sources

- remove stale Windows64 Miles (mss64) link/copy references from server build
- add Common/Filesystem/Filesystem.cpp to Minecraft.Server.vcxproj
- add Windows64/PostProcesser.cpp to Minecraft.Server.vcxproj
- fix unresolved externals (PostProcesser::*, FileExists) in dedicated server build

* update: changed the virtual screen to 720p

Since the crash caused by the 720p `skinHud.swf` not being included in `MediaWindows64.arc` has been resolved, switching back to 720p to reduce resource usage.

* add: add Docker support for Dedicated Server

add with entrypoint and build scripts

* fix: add initial save for newly created worlds in dedicated server

on the server side, I fixed the behavior introduced after commit aadb511, where newly created worlds are intentionally not saved to disk immediately.

* update: add basically all configuration options that are implemented in the classes to `server.properties`

* update: add LAN advertising configuration for server.properties

LAN-Discovery, which isn’t needed in server mode and could potentially be a security risk, has also been disabled(only server mode).

* add: add implementing interactive command line using linenoise

- Integrated linenoise library for line editing and completion in the server console.
- Updated ServerLogger to handle external writes safely during logging.
- Modified ServerMain to initialize and manage the ServerCli for command input.
- The implementation is separate from everything else, so it doesn't affect anything else.
- The command input section and execution section are separated into threads.

* update: enhance command line completion with predictive hints

Like most command line tools, it highlights predictions in gray.

* add: implement `StringUtils` for string manipulation and refactor usages

Unified the scattered utility functions.

* fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race

Before this change, server/host shutdown closed sockets directly in
ServerConnection::stop(), which bypassed the normal disconnect flow.
As a result, clients could be dropped without receiving a proper
DisconnectPacket during stop/kill/world-close paths.

Also, WinsockNetLayer::Shutdown() could destroy synchronization objects
while host-side recv threads were still exiting, causing a crash in
RecvThreadProc (access violation on world close in host mode).

* fix: return client to menus when Win64 host connection drops

- Add client-side host disconnect handling in CPlatformNetworkManagerStub::DoWork() for _WINDOWS64.
- When in QNET_STATE_GAME_PLAY as a non-host and WinsockNetLayer::IsConnected() becomes false, trigger g_NetworkManager.HandleDisconnect(false) to enter the normal disconnect/UI flow.
- Use m_bLeaveGameOnTick as a one-shot guard to prevent repeated disconnect handling while the link remains down.
- Reset m_bLeaveGameOnTick on LeaveGame(), HostGame(), and JoinGame() to avoid stale state across sessions.

* update: converted Japanese comments to English

* add: create `Minecraft.Server` developer guide in English and Japanese

* update: add note about issue

* add: add `nlohmann/json` json lib

* add: add FileUtils

Moved file operations to `utils`.

* add: Dedicated Server BAN access manager with persistent player and IP bans

- add Access frontend that publishes thread-safe ban manager snapshots for dedicated server use
- add BanManager storage for banned-players.json and banned-ips.json with load/save/update flows
- add persistent player and IP ban checks during dedicated server connection handling
- add UTF-8 BOM-safe JSON parsing and shared file helpers backed by nlohmann/json
- add Unicode-safe ban file read/write and safer atomic replacement behavior on Windows
- add active-ban snapshot APIs and expiry-aware filtering for expires metadata
- add RAII-based dedicated access shutdown handling during server startup and teardown

* update: changed file read/write operations to use `FileUtils`.

- As a side effect, saving has become faster!

* fix: Re-added the source that had somehow disappeared.

* add: significantly improved the dedicated server logging system

- add ServerLogManager to Minecraft.Server as the single entry point for dedicated-server log output
- forward CMinecraftApp logger output to the server logger when running with g_Win64DedicatedServer
- add named network logs for incoming, accepted, rejected, and disconnected connections
- cache connection metadata by smallId so player name and remote IP remain available for disconnect logs
- keep Minecraft.Client changes minimal by using lightweight hook points and handling log orchestration on the server side

* fix: added the updated library source

* add: add `ban` and `pardon` commands for Player and IP

* fix: fix stop command shutdown process

add dedicated server shutdown request handling

* fix: fixed the save logic during server shutdown

Removed redundant repeated saves and eliminated the risks of async writes.

* update: added new sever files to Docker entrypoint

* fix: replace shutdown flag with atomic variable for thread safety

* update: update Dedicated Server developer guide

English is machine translated.
Please forgive me.

* update: check for the existence of `GameHDD` and create

* add: add Whitelist to Dedicated Server

* refactor: clean up and refactor the code

- unify duplicated implementations that were copied repeatedly
- update outdated patterns to more modern ones

* fix: include UI header (new update fix)

* fix: fix the detection range for excessive logging

`getHighestNonEmptyY()` returning `-1` occurs normally when the chunk is entirely air.
The caller (`Minecraft.World/LevelChunk.cpp:2400`) normalizes `-1` to `0`.

* update: add world size config to dedicated server properties

* update: update README add explanation of  `server.properties` & launch arguments

* update: add nightly release workflow for dedicated server and client builds to Actions

* fix: update name for workflow

* add random seed generation

* add: add Docker nightly workflow for Dedicated Server publish to GitHub Container Registry

* fix: ghost player when clients disconnect out of order

#4

* fix: fix 7zip option

* fix: fix Docker workflow for Dedicated Server artifact handling

* add: add no build Dedicated Server startup scripts and Docker Compose

* update: add README for Docker Dedicated Server setup with no local build

* refactor: refactor command path structure

As the number of commands has increased and become harder to navigate, each command has been organized into separate folders.

* update: support stream(file stdin) input mode for server CLI

Support for the stream (file stdin) required when attaching a tty to a Docker container on Linux.

* add: add new CLI Console Commands for Dedicated Server

Most of these commands are executed using the command dispatcher implemented on the `Minecraft.World` side. When registering them with the dispatcher, the sender uses a permission-enabled configuration that treats the CLI as a player.

- default game.
- enchant
- experience.
- give
- kill(currently, getting a permission error for some reason)
- time
- weather.
- update tp & gamemode command

* fix: change player map icon to random select

* update: increase the player limit

* add: restore the basic anti-cheat implementation and add spawn protection

Added the following anti-cheat measures and add spawn protection to `server.properties`.
- instant break
- speed
- reach

* fix: fix Docker image tag

---------

Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
2026-03-15 02:32:50 -05:00
rtm516
9cac3e0394 Change F3 rendering and add git version information (#836)
* Change F3 rendering and add git version information

* Change position, block, chunk and facing

* Limit position decimal places

* Move LCE unique to the bottom and add more java features

* Fix chunk information disappearing after y256

* Add chunk count information

* Move build number script to prebuild.ps1

* We dont need to specify vector and wstring are from std

* Restore build number to fix multiplayer

* Use short symbolic-ref

* Restore original BuildVer.h

---------

Co-authored-by: Loki <lokio.casebstv@gmail.com>
Co-authored-by: Loki Rautio <lokirautio@gmail.com>
2026-03-07 13:55:44 -06:00
Loki Rautio
f48a39ae3d Adjust github action for debug 2026-03-05 14:33:33 -06:00
Loki Rautio
9e52beaa9d Support debug compile test in PRs 2026-03-05 14:12:31 -06:00
Loki Rautio
f208a5c80e Add debug action 2026-03-05 14:11:04 -06:00
Loki Rautio
a03c36f83f Update nightly description
Fix broken new lines. Oops, forgot this was yaml
2026-03-05 09:06:14 -06:00
Loki Rautio
1b69eef4b0 Update nightly description 2026-03-05 07:48:32 -06:00
rtm516
9b5348113c Don't build when PR template is updated 2026-03-03 18:20:14 +00:00
void_17
b44d29b2ff Ship the .pdb file in nightly builds too 2026-03-03 23:18:57 +07:00
void_17
a3095a7050 Ship updated binary alongside with the whole archive in nightly builds
Now ship both the entire .zip archive and the separate .exe binary updated on each commit.
2026-03-03 23:07:37 +07:00
void_17
c1ec83aedc Add nightly.yml release description
Compiler information mostly
2026-03-03 12:59:47 +07:00
Twig6943
2189da6f92 Make ci skip on non important stuff - give tutorial image a name (#202) 2026-03-03 06:01:00 +07:00
Fireblade
b2381555b2 Merge branch 'smartcmd:main' into main 2026-03-01 17:41:09 -05:00
Fireblade
cd34348db5 create workflow for minecraft legacy console edition compilation 2026-03-01 17:07:52 -05:00
Omri H
34d398cf1b dumbass 2026-03-01 22:34:48 +02:00
Omri H
7bed2fb0e9 use working action for release 2026-03-01 22:29:31 +02:00
Omri H
465be08bbf update nightly release 2026-03-01 22:21:18 +02:00
Omri H
99ddc06eb8 fix target 2026-03-01 22:13:05 +02:00
Omri H
44aafd7d53 fix target 2026-03-01 22:08:37 +02:00
Omri H
2c7803a2cf setup msbuild 2026-03-01 22:05:29 +02:00
Omri H
904f19b74c fix workflow 2026-03-01 22:03:47 +02:00