Commit Graph

553 Commits

Author SHA1 Message Date
Firebladedoge229
e77458b7e8 fix: folderFile common linking 2026-04-11 17:24:49 -04:00
Firebladedoge229
4d10af2ccb chore: update logo 2026-04-11 16:52:18 -04:00
George V.
18f7d9a219 feat: merge hardcore hearts 2026-04-11 23:10:43 +03:00
George V.
84f1382a40 chore: merge Windows 64-bit media SWF files from revelations 2026-04-11 22:31:37 +03:00
George V.
192c2a3c5c feat: implement recursive folder traversal for file indexing
The previous implementation only indexed files in the root directory,
ignoring files in subdirectories. This change adds recursive traversal
to index all files within the folder hierarchy while maintaining
relative paths for compatibility.
2026-04-11 20:49:57 +03:00
George V.
224dd491b9 chore: add MediaWindows64 directory to server target assets 2026-04-11 19:12:13 +03:00
George V.
bb04d465db feat: replace ArchiveFile with FolderFile for media asset loading
Replace the ArchiveFile-based media asset loading system with a new
FolderFile implementation that reads files directly from a folder
structure instead of from compressed .arc archives. This change
simplifies asset management and eliminates the need for pre-packaged
media archives.

Key changes:
- Added FolderFile class that indexes and reads files from a folder
- Updated Consoles_App to use FolderFile instead of ArchiveFile
- Modified CMake asset copy configuration to exclude platform-specific
  media folders instead of .arc files
- Updated platform-specific media path references to point to folders
  instead of .arc files

This enables easier development and debugging by allowing direct access
to media files without requiring archive extraction or repackaging.
2026-04-11 18:57:54 +03:00
George V.
a175854dab fix: Resolve missing Guardian files in server build causing CI failure
Add missing GuardianModel.cpp and GuardianRenderer.cpp to the
Minecraft.Server build configuration to fix compilation errors in
the debug GitHub PR workflow.

Also fix inconsistent indentation in Minecraft.Client's Common.cmake
for the GuardianModel.cpp and GuardianRenderer.cpp entries (styling only).
2026-04-11 03:05:03 +03:00
George V.
a0f4063807 Merge branch 'main' into upstream-merge 2026-04-11 02:52:52 +03:00
Fireblade
0ed96f1592 fix: resolve merge conflicts and integrate XML locale updates (#1)
Resolve merge conflicts across multiple components
Merge and synchronize XML locale changes
Ensure consistency between string resources and localization files
Minor fixes to restore successful builds after merge
2026-04-11 02:47:59 +03:00
George V.
0ad7e383fa Merge branch 'main-re' into upstream-merge 2026-04-10 22:00:17 +03:00
SevenToaster509
c038506071 Feat: Armour Quick Equip, Fix: Baby Armour on Players 2026-04-10 16:06:57 +01:00
SevenToaster509
490ac0eed1 Feat: Updated Enchanting Mechanics
Updated in the ARC:
EnchantingMenu1080
SkinHDGraphicsInGame
SkinHDInGame

may have override other changes in the arc but it dont think so...
2026-04-10 13:18:42 +01:00
Lord_Cambion
61b6e6adca feat: Guardians 2026-04-10 14:03:32 +02:00
itsRevela
20229fc07b fix: dedicated server thread safety, disconnect deadlock, and console freeze
- Protect PlayerList and ServerConnection players vectors with critical
  sections; all iterations use copy-on-read snapshots to prevent iterator
  invalidation during concurrent join/leave
- Add null check on player bounding box in movement validation to prevent
  crash when player is removed mid-tick
- Re-validate socket player pointer immediately before SendData to narrow
  the TOCTOU race window on disconnect
- Replace inline disconnect cleanup with a queued system drained on the
  main tick thread, eliminating the done_cs -> m_playersCS lock inversion
  that caused deadlocks under load
- Disable Windows QuickEdit mode at server startup to prevent console
  input selection from freezing the process
- Move chunk priority sort behind ServerConnection::sortPlayersByChunkPriority()
  to keep the players vector lock-protected
2026-04-10 01:12:59 -05:00
itsRevela
9c9df615a1 fix: beacon menu item consumption, data sync, and button state issues
- Prevent payment item from being consumed when submitting unchanged powers
- Reorder ServerPlayer::openBeacon to send ContainerOpenPacket before
  addSlotListener so beacon data packets arrive after the client menu is ready
- Add BeaconMenu::broadcastChanges() to continuously sync levels and powers
  to clients, matching the pattern FurnaceMenu already uses
- Initialize UIControl_BeaconEffectButton::m_lastState to prevent stale
  heap memory from suppressing Iggy ChangeState calls on menu re-entry
2026-04-09 21:34:48 -05:00
discordbotdude
c7127b219d Implemented Minigames button in main menu
Allowing minigames button functionality.
2026-04-09 23:17:46 +01:00
George V.
28cfb83682 fix: Remove duplicate STB_IMAGE_WRITE_IMPLEMENTATION include for Windows64
The Windows64 platform had duplicate include statements for
stb_image_write.h
2026-04-09 21:04:18 +03:00
George V.
a0d5c649b9 refactor: remove duplicate custom name handling in boss renderers
The custom name assignment for boss mobs is already handled inside
the `BossMobGuiInfo::setBossHealth` method. The removed code in both
`WitherBossRenderer` and `EnderDragonRenderer` was redundant and not working.
2026-04-09 21:03:30 +03:00
George V.
506ebd2176 Merge remote-tracking branch 'itsRevela/main'
# Conflicts:
#	.github/workflows/nightly.yml
#	.gitignore
#	Minecraft.Client/ChatScreen.cpp
#	Minecraft.Client/ClientConnection.cpp
#	Minecraft.Client/Common/Audio/SoundEngine.cpp
#	Minecraft.Client/Common/Audio/SoundEngine.h
#	Minecraft.Client/Common/Media/MediaWindows64.arc
#	Minecraft.Client/Common/UI/IUIScene_HUD.cpp
#	Minecraft.Client/Common/UI/UIControl_Base.cpp
#	Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp
#	Minecraft.Client/Common/UI/UIScene_JoinMenu.cpp
#	Minecraft.Client/Common/XUI/XUI_Chat.cpp
#	Minecraft.Client/Common/XUI/XUI_Death.cpp
#	Minecraft.Client/Font.cpp
#	Minecraft.Client/Gui.cpp
#	Minecraft.Client/PendingConnection.cpp
#	Minecraft.Client/PlayerConnection.cpp
#	Minecraft.Client/PlayerConnection.h
#	Minecraft.Client/PlayerList.cpp
#	Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp
#	Minecraft.Client/Windows64/Network/WinsockNetLayer.h
#	Minecraft.Client/Windows64Media/strings.h
#	Minecraft.Client/cmake/sources/Common.cmake
#	Minecraft.Server/Console/ServerCliEngine.cpp
#	Minecraft.Server/Console/commands/whitelist/CliCommandWhitelist.cpp
#	Minecraft.Server/Windows64/ServerMain.cpp
#	Minecraft.World/WitherBoss.h
#	Minecraft.World/cmake/sources/Common.cmake
#	README.md
2026-04-09 15:21:43 +03:00
itsRevela
71b1bf92b8 Revert "fix: tutorial world"
This reverts commit 222852c11b.
2026-04-08 13:00:44 -05:00
neoapps-dev
0ddac15fad fix: linux cross-compiling 2026-04-08 13:07:04 +03:00
neoapps-dev
9babdac928 fix: linux cross-compiling 2026-04-08 12:44:56 +03:00
neoapps-dev
222852c11b fix: tutorial world 2026-04-08 12:21:09 +03:00
ryleu
5eab358dde add support for linux clang cross compiles 2026-04-08 12:03:15 +03:00
neoapps-dev
b2f00d16e6 feat: cancel join 2026-04-08 11:47:25 +03:00
irice7
d191bee468 Add cancel join
Adds the Cancel Join tooltip to the "Connecting to host"
progress bar
2026-04-08 11:47:01 +03:00
itsRevela
42a582fb9f feat: add FourKit plugin host with dual server build
Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.

Build layout:

  Minecraft.Server         vanilla, no plugin support, no .NET dep
  Minecraft.Server.FourKit FourKit-enabled, ships with bundled
                           .NET 10 self-contained runtime in runtime/
                           and an empty plugins/ folder

Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.

Native bridge (Minecraft.Server/FourKit*.{cpp,h}):

* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
  (the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
  stubs for the standalone build so gameplay code can call them
  unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
  for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers

Managed plugin host (Minecraft.Server.FourKit/):

* Bukkit-style API: Player, World, Block, Inventory, Command,
  Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
  always live next to Minecraft.Server.exe regardless of where the
  managed assembly itself is loaded from

Engine hooks (Minecraft.Client/, Minecraft.World/):

* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
  Teleport, Portal, Death) wired into PendingConnection and
  PlayerConnection without disturbing the cipher handshake or
  identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
  full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
  teleport hooks

Regression fixes preserved while applying donor diffs:

* ServerPlayer::die() retains the LCE-Revelations hardcore branch
  (setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
  FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
  loop required by the client's handleAddMob offset, fixing Ender
  Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
  cached frictionTile, both Revelations perf wins that the donor
  silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
  bounds-check are intact

Build system:

* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
  subdirectory and pulls in the new shared cmake/ServerTarget.cmake
  helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
  independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
  can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
  _MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
  standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
  download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
  rollforward

Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.

CI:

* nightly.yml builds both server flavours, ships
  LCE-Revelations-Server-Win64.zip and
  LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
  updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
  publish step works in PR validation
* All zip artifacts and the client zip are renamed from
  LCREWindows64 to LCE-Revelations-{Client,Server}-Win64

Documentation:

* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
  server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
  drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
  events FourKit fires

Docker:

* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
  at the vanilla CMake output. The FourKit Docker image is
  intentionally NOT shipped yet because hosting .NET 10 self
  contained inside Wine has not been smoke-tested
2026-04-08 03:02:48 -05:00
George V.
308c07a7fd fix: correct mode-based music selection using unified music types
Aligned with LCERenewed changes up to commit
5ec8a0e41ba8146aba450258d8620cd3cb0299e0 by 3UR after previously
porting an incorrect revision.
2026-04-08 03:34:54 +03:00
George V.
ff96cd3687 feat: support separate boss health bars per dimension
Add dimension-aware tracking for boss mobs and update the boss health
GUI system to maintain independent state for each dimension (Overworld,
Nether, End). This prevents conflicts when multiple bosses exist across
different dimensions simultaneously.

- Add `getDimension()` to `BossMob` base class and implement in
  `EnderDragon` and `WitherBoss`
- Replace static boss GUI state with dimension-indexed storage
- Introduce `getIndexFromDimension()` helper for dimension mapping
- Update rendering logic to use per-dimension state
- Isolate darkening effects and health display per dimension

Ported from LCERenewed commit 5ec8a0e41ba8146aba450258d8620cd3cb0299e0 by 3UR
2026-04-08 03:34:54 +03:00
/home/neo
29ebc01ea9 feat: TU19 tutorial world (#1) 2026-04-07 22:42:22 +03:00
piebot
013c18ef85 Merge remote-tracking branch 'origin/main' 2026-04-07 21:05:36 +03:00
piebot
d39bc9ad99 refactor: change wheat seeds to seeds
also make inverted daylight sensor implementation more accurate
2026-04-07 21:03:09 +03:00
Lord_Cambion
720e1a77a4 feat: oceanMonument
feat: Mesa biomes
feat: changed world generation according to java
fix: swamp hut changed to spruce
2026-04-07 19:41:14 +02:00
George V.
76ac11bde0 fix: handled all audio and parameter types correctly to prevent crashes
Original commit: 8658049e71
2026-04-07 09:30:16 +02:00
Lord_Cambion
459bc20a77 dlcfix 2026-04-07 00:45:52 +02:00
piebot
e45633defc Fix TU31 Fishing Changes
also remove halloween 2015 and greek for now as its currently causing crashes
2026-04-06 14:50:39 +03:00
BrainFart17
c5a8e8b786 Fix MediaWindows64.arc (forgot to update it before) 2026-04-05 22:46:44 -07:00
BrainFart17
ab1475b325 Fix conflicts with new book & quil item 2026-04-05 21:07:28 -07:00
BrainFart17
bc49d40c91 Merge branch 'main' of https://codeberg.org/piebot/LegacyEvolved 2026-04-05 20:44:36 -07:00
BrainFart17
f0b28416c0 Add fishing stuff from TU 31 2026-04-05 17:38:06 -07:00
itsRevela
6728ecb141 fix: increase max packet size to 4MB for cross-fork compatibility
Matches the packet size limit used by the plugin-api fork. Our 512KB
limit caused "Connection lost" when their server sent large packets
(e.g. chunk data) that exceeded our cap.
2026-04-05 18:35:28 -05:00
Sylvessa
2f3cf58c3c optimization: remove redundant lastTime setter (#1479) 2026-04-05 16:14:13 -05:00
Sylvessa
d758eb887f fix: wither and ender dragon custom names (#1472) 2026-04-05 16:11:56 -05:00
Sylvessa
4e6c695899 fix: boat plr height & sneak height (#1459) 2026-04-05 16:08:17 -05:00
itsRevela
207d90de28 perf: process 16 chunks/player/tick on dedicated server, revert async save
Chunk loading now batches up to 16 nearest-first requests per player per
tick on dedicated server (client stays at 1), improving tick recovery
time after player join.

Reverts the async save system -- the background thread snapshot/compress
path added complexity without measurable benefit. Autosave on Windows64
server now uses the standard synchronous flush like client, in
preparation for a proper async implementation from upstream.
2026-04-05 15:56:39 -05:00
neoapps-dev
0c7ca66cc4 fix: rename tutorial 2026-04-05 23:42:25 +03:00
neoapps-dev
d88e02c622 Delete Minecraft.Client/Common/Tutorial/Tutorial 2026-04-05 22:35:22 +02:00
neoapps-dev
2de9595b71 feat: add TU30 (also TU19) tutorial world 2026-04-05 22:34:58 +02:00
neoapps-dev
54d99581d5 feat: TU30 (also TU19) tutorial world 2026-04-05 22:33:20 +02:00