Commit Graph

291 Commits

Author SHA1 Message Date
blongm
d3412aaae7 Fixed issue with world seeds not saving correctly (#1119)
## Description
Fix issue where typing in a short seed on world creation doesn't save the seed correctly

## Changes

### Previous Behavior
Typing in a seed on the world creation menu that's less than 8 characters long will result in garbage data being saved as the seed. Happens with controller and KBM.
You can see this in-game - if you exit the world options menu and go back in, the seed will show up as boxes □□□.
Weirdly, if you type a seed again, it behaves as expected.

### Root Cause
For some reason, assigning `m_params->seed` to the seed text points it to garbage data, when it's 7 characters or less.

### New Behavior
Seed entry behaves as expected.

### Fix Implementation
- Added `static_cast<wstring>` before assignment to `m_params->seed`.
- Also replaced `(wchar_t *)` with `reinterpret_cast<wchar_t*>` in the functions.

### AI Use Disclosure
No AI was used
2026-03-30 06:05:32 -05:00
piebot
ba460f3956 Update Coarse Dirt and Podzol locations in Creative Menu 2026-03-30 13:34:41 +03:00
itsRevela
f2434a8ea8 feat: use full-size LCRE logo shifted up 10px
Replace the 80% scaled approach with full-size logo bitmaps and
shift the ComponentLogo SWF placements up by 10px (proportionally
scaled for lower resolutions) to avoid occlusion by the load/join
menu. Add ShiftLogo.java tool for adjusting SWF placement offsets.
2026-03-29 19:10:14 -05:00
itsRevela
4a8291f6cc feat: replace Minecraft logo with LCRE logo at 80% scale
Replace MenuTitle and MenuTitleSmall bitmaps in skinHDWin.swf and
skinWin.swf with the custom LCRE (Legacy Console Edition Revelations)
logo, scaled to 80% within the original bitmap canvas to avoid
occlusion by the load/join menu.

Add ReplaceLogo.java and ExtractFromArc.java tools for SWF bitmap
replacement and arc file extraction. Keep original arc as .bak.
2026-03-29 19:00:50 -05:00
itsRevela
0ebdbac933 Fix player list map icon colors to match map markers
The tab player list and teleport menu now show the correct map marker
color for each player. The icon is computed using the same hash as the
map renderer (getRandomPlayerMapIcon) and stored by player name,
bypassing the unreliable small-ID lookup that produced wrong colors
on dedicated servers.
2026-03-29 20:30:12 +03:00
itsRevela
618dc78008 Fix player list not showing all players on dedicated servers
Register remote players in the client's IQNet array when their
AddPlayerPacket arrives, so they appear in the Tab player list.
Previously only the host and local player were registered.

Also filter the dedicated server's phantom host entry (slot 0, empty
gamertag) from the UI, fix tick() to update entries by smallId instead
of sequential index, and fix player removal to use gamertag matching
since XUIDs are 0 on dedicated servers.
2026-03-29 20:30:11 +03:00
neoapps-dev
1028ee2e6d fix: stb import 2026-03-29 18:29:04 +03:00
irice7
e8ac5b16ea Add cancel join
Adds the Cancel Join tooltip to the "Connecting to host"
progress bar
2026-03-29 17:03:12 +03:00
Revela
ed3fffcc6a Merge branch 'smartcmd:main' into main 2026-03-27 16:42:40 -05:00
Sestain
7447fabe0d Fix game crashing if DLC has XMLVERSION paramater (#1285)
* Fix game crashing if DLC has XMLVERSION paramater

* Better implementation of XMLVersion check

* Forgot to add type name to the list

* Removed extra newline
2026-03-27 15:11:27 -05:00
Sestain
3c1166c45e Added support for Big-Endian DLCs (#1291)
* Added support for Big-Endian DLCs

* Remove unused variable

* Remove the things made for other PR
2026-03-27 15:59:35 -04:00
ItzSonicFaner
84c228e80f Skins (#1)
Check if skin texture height is 64 or 32, slim skins, better slim skins parameters, zombie villager fix.

Co-authored-by: ItzSonicFaner <165782267+ItzSonicFaner@users.noreply.github.com>
Reviewed-on: https://codeberg.org/piebot/LegacyEvolved/pulls/1
Co-authored-by: ItzSonicFaner <itzsonicfaner@noreply.codeberg.org>
Co-committed-by: ItzSonicFaner <itzsonicfaner@noreply.codeberg.org>
2026-03-27 15:35:15 +01:00
piebot
b3ac4411fe Merge branch 'pr-1403' 2026-03-27 13:11:58 +03:00
itsRevela
1b423e48d3 Fix player list map icon colors to match map markers
The tab player list and teleport menu now show the correct map marker
color for each player. The icon is computed using the same hash as the
map renderer (getRandomPlayerMapIcon) and stored by player name,
bypassing the unreliable small-ID lookup that produced wrong colors
on dedicated servers.
2026-03-26 22:22:13 -05:00
itsRevela
35fbc7af17 Fix Ender Dragon damage, End portal transition, and End Poem crash
Dragon melee damage: reassign sub-entity IDs to be sequential from
the parent entity ID in ServerLevel::entityAdded(), so the client's
offset-based ID calculation matches the server. Previously the server's
smallId pool allocated non-sequential IDs, causing melee attacks to
target entity IDs the server didn't recognize.

End portal transition: ensure the player entity is always added to the
new level when transitioning from The End, not just for non-End
dimensions. The addEntity call was previously gated behind a
lastDimension != 1 check that also excluded it from End exits.

End Poem crash: bounds-check the WIN_GAME event's player index before
accessing localplayers[], with a fallback to prevent null dereference
when the server sends an out-of-range index.
2026-03-26 19:46:58 -05:00
itsRevela
6a21637e75 Fix player list not showing all players on dedicated servers
Register remote players in the client's IQNet array when their
AddPlayerPacket arrives, so they appear in the Tab player list.
Previously only the host and local player were registered.

Also filter the dedicated server's phantom host entry (slot 0, empty
gamertag) from the UI, fix tick() to update entries by smallId instead
of sequential index, and fix player removal to use gamertag matching
since XUIDs are 0 on dedicated servers.
2026-03-26 18:20:01 -05:00
Lord Cambion
10b7fc36d3 Biome Update! 2026-03-26 20:37:51 +01:00
itsRevela
f1310abe08 Refactor async server joining with eJoinState enum and dedicated progress UI
Replace the boolean-flag-based async join system with a clean state machine
(eJoinState enum) and move connection progress handling from UIScene_JoinMenu
into UIScene_ConnectingProgress as a dedicated UI class.

Combines the best of two approaches: non-blocking sockets with select()
timeout and SO_RCVTIMEO clearing (prevents random disconnects) with the
upstream's state enum, FinalizeJoin separation, and ConnectingProgress UI.

JoinGame() now returns JOINGAME_PENDING on Win64, and
PlatformNetworkManagerStub::DoWork() polls the join state to finalize
the connection when the background thread succeeds.
2026-03-26 11:51:17 -05:00
Sylvessa
1a50770647 Add asynchronous server joining (#1408) 2026-03-26 10:15:11 -04:00
piebot
0e56730255 Update logo 2026-03-26 11:36:31 +03:00
Lord Cambion
ae273c75fa Name Fixes 2026-03-26 00:40:52 +01:00
piebot
2d04127cae fix arc file 2026-03-26 00:04:11 +03:00
piebot
e14ba14e68 a bunch of shit lmaoo 2026-03-25 21:41:35 +03:00
Revela
4c7f1a6385 Merge branch 'smartcmd:main' into main 2026-03-24 13:59:56 -05:00
itsRevela
08f14e32ae Add seed validation for server world creation and override-seed property
The dedicated server previously picked a completely random seed with no
biome diversity checks (the client validates but the server skipped it).
On top of that, the client's findSeed() was hardcoded to only check a
54-chunk (Classic) area, so Large worlds had no diversity guarantee
beyond the center.

New server worlds now use findSeed() scaled to the full target world
size. Added override-seed in server.properties to fix existing worlds
without deleting them.
2026-03-24 13:07:04 -05:00
itsRevela
5dad6c24f7 Fix server list refresh and add cancellable non-blocking connection
Server list: edits and deletions now update the UI immediately by
calling SearchForGames() in ForceFriendsSessionRefresh() and
UpdateGamesList() on nav-back to LoadOrJoinMenu.

Connection: moved WinsockNetLayer::JoinGame() to a background thread
with non-blocking sockets (5s timeout, 3 retries). Users can cancel
with B/Escape during the attempt. Failed connections always show an
error dialog.
2026-03-24 11:30:14 -05:00
ryleu
f3915a0603 add support for linux clang cross compiles 2026-03-24 10:05:40 -05:00
piebot
ed38461e15 Merge branch 'main' of https://github.com/piebotc/LegacyEvolved 2026-03-24 16:53:12 +03:00
piebot
6646eefb5e Merge remote-tracking branch 'upstream/main' 2026-03-24 16:48:08 +03:00
Lord Cambion
a5139ce172 Desert Temple Update
Clay instead of wool
2026-03-24 14:46:59 +01:00
Lord Cambion
c6578405fc Fixes
Now Oceans have Gravel in the bottom.
Now DarkOakLeaves have correct color
2026-03-24 14:14:11 +01:00
piebot
d10deb4cc2 Revert "Merge pull request #12 from ItzSonicFaner/LegacyEvolved"
This reverts commit f5b134aa90, reversing
changes made to f0b06116c2.
2026-03-24 15:12:06 +03:00
piebot
5b2fd49b40 Revert "Changed Steve's skin from 64x64 to 64x32"
This reverts commit 4a96ce18b2.
2026-03-24 15:12:02 +03:00
Ayush Thoren
ed9cbae3f7 Fix initial cursor position for in-game UI elements (#1120)
Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
2026-03-23 21:06:20 -05:00
Sylvessa
127465b0eb add advanced tooltips, F3+H combo, and handle settings (#1389) 2026-03-23 17:54:46 -05:00
itsRevela
93532ef533 Stained Glass Survival Integration & Crafting UI Fix (#1195) 2026-03-23 11:58:13 -05:00
itsRevela
d446985f12 Add clipboard paste support to UIControl_TextInput and UIScene_Keyboard (#1298)
Resolved conflicts with existing fork paste implementation - adopted upstream's
batch sanitize-then-insert approach over char-by-char insertion.
2026-03-23 11:57:59 -05:00
itsRevela
1dda62a924 Remove redundant buffer in UIScene_SettingsGraphicsMenu.cpp (#1348) (#1380) 2026-03-23 11:57:16 -05:00
itsRevela
3fa959ab07 Fix Sign (#1369) + re-add VSync/ExclusiveFullscreen checkboxes
Cherry-picked upstream sign fix (SignEntryMenu720 restored) and re-applied
VSync and ExclusiveFullscreen checkbox patches to all SettingsGraphicsMenu SWFs
using the ffdec_lib Java tools.
2026-03-23 11:49:12 -05:00
piebot
4a96ce18b2 Changed Steve's skin from 64x64 to 64x32 2026-03-23 15:38:45 +03:00
Lord Cambion
9a6d126ae1 Stained Glass Survival Integration & Crafting UI Fix (#1195)
* Added Stained Glass

i found out that stained glass  was not accessible in survival, then i  saw they disabled it in the code

* Grouping glass correctly in crafting table

I removed the #if/endif from the ClothDyeRecipes.cpp and added a different one in StructureRecipies.cpp
also changed the Tile definition giving it the same
setBaseItemTypeAndMaterial of stained glass to group it correctly inside the crafting table UI.
also aincremented the Vertical Slot for crafting table to include many more craftings in the same group
2026-03-22 21:15:02 -05:00
Revela
39e46751bf Add clipboard paste support to UIControl_TextInput and UIScene_Keyboard (#1298)
Previously paste only worked in the chat screen. Wire Screen::getClipboard() into the two remaining text input paths so Ctrl+V works for sign editing, seed entry, server IP/port, and world name fields.
2026-03-22 21:09:10 -05:00
Sylvessa
b6e25415ca Remove redundant buffer in UIScene_SettingsGraphicsMenu.cpp (#1348) (#1380) 2026-03-22 18:37:59 -04:00
ItzSonicFaner
75a6d7efea Skins 2026-03-22 12:06:25 +02:00
GabsPuNs
250accd40b Fix Sign (#1369)
fix for the sign's interface.

SignEntryMenu720 was being replaced by an older version of SkinWinHD.

SignEntryMenu720 was is now replaced with it's original version.
2026-03-21 17:49:21 -04:00
Revela
c62d5e6ff4 Fix music selection to match TU19 behavior
Menu music (menu1-4) now plays only on the title screen, creative
music (creative1-6) only plays in creative mode, and survival mode
correctly plays only calm/hal/nuance/piano tracks. Reordered the
eMUSICFILES enum so piano tracks are contiguous with the survival
range, added game-mode-aware track selection via getOverworldMusicID,
and re-enabled the playStreaming call in setLevel to stop menu music
when entering gameplay. Added debug logging for track selection.
2026-03-21 12:33:04 -05:00
Lord Cambion
20db8dcdce Endermite 2026-03-21 04:12:23 +01:00
Tranqlmao
07fd3222b8 Added Double Tall Plants
TODO:
Add Sunflower
Add natural spawning of these flowers
2026-03-20 01:53:28 -04:00
Lord Cambion
8c6da7ea22 saplings now have all the id 6 2026-03-19 22:30:49 +01:00
Lord Cambion
4198a014f3 prismarine fiex id 168,168:1,168:2 2026-03-19 19:35:43 +01:00