George V.
506ebd2176
Merge remote-tracking branch 'itsRevela/main'
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# Conflicts:
# .github/workflows/nightly.yml
# .gitignore
# Minecraft.Client/ChatScreen.cpp
# Minecraft.Client/ClientConnection.cpp
# Minecraft.Client/Common/Audio/SoundEngine.cpp
# Minecraft.Client/Common/Audio/SoundEngine.h
# Minecraft.Client/Common/Media/MediaWindows64.arc
# Minecraft.Client/Common/UI/IUIScene_HUD.cpp
# Minecraft.Client/Common/UI/UIControl_Base.cpp
# Minecraft.Client/Common/UI/UIScene_DeathMenu.cpp
# Minecraft.Client/Common/UI/UIScene_JoinMenu.cpp
# Minecraft.Client/Common/XUI/XUI_Chat.cpp
# Minecraft.Client/Common/XUI/XUI_Death.cpp
# Minecraft.Client/Font.cpp
# Minecraft.Client/Gui.cpp
# Minecraft.Client/PendingConnection.cpp
# Minecraft.Client/PlayerConnection.cpp
# Minecraft.Client/PlayerConnection.h
# Minecraft.Client/PlayerList.cpp
# Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp
# Minecraft.Client/Windows64/Network/WinsockNetLayer.h
# Minecraft.Client/Windows64Media/strings.h
# Minecraft.Client/cmake/sources/Common.cmake
# Minecraft.Server/Console/ServerCliEngine.cpp
# Minecraft.Server/Console/commands/whitelist/CliCommandWhitelist.cpp
# Minecraft.Server/Windows64/ServerMain.cpp
# Minecraft.World/WitherBoss.h
# Minecraft.World/cmake/sources/Common.cmake
# README.md
2026-04-09 15:21:43 +03:00
ryleu
f3915a0603
add support for linux clang cross compiles
2026-03-24 10:05:40 -05:00
Revela
0ba923f085
Performance optimizations: sound caching, renderer culling, entity and lighting improvements
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- Sound engine: cache filesystem probe results to avoid repeated file existence checks; add MA_SOUND_FLAG_DECODE for pre-decoded playback
- Level renderer: column-level frustum culling, compact visible chunk lists to skip empty iteration, lightweight second-pass render path, early-out for non-dirty chunks, scaled recheck period at high render distances
- Entity: cache shared_from_this() to reduce reference counting overhead in move() and checkInsideTiles()
- Level: skip checkLight() when tile light properties unchanged; enable entity locking on all platforms (not just Vita)
- LevelChunk: only rescan min height when the minimum column changes; defer lightGap processing
- LivingEntity: use raw pointer cast instead of dynamic_pointer_cast; cache friction tile lookup
- ServerPlayerGameMode: return whether block was destroyed to avoid redundant tile update packets
2026-03-18 17:22:04 -05:00
void_17
988e3042e0
Remove all MSVC __int64 ( #742 )
2026-03-07 03:31:30 +07:00
TGS
31cc598b75
Remove duplicate elif from LevelRender.h ( #296 )
2026-03-03 20:22:31 +00:00
FancyEX
540e33d787
Separate _WINDOWS64 and _XBOX_ONE ( #248 )
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The latter returning to the original 512 value.
2026-03-04 00:58:04 +07:00
DetectivEren
1b0e5df27e
chunk optimization ( #246 )
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makes chunks load a bit faster
2026-03-04 00:55:27 +07:00
Loki Rautio
fad108aaee
Use Xbox One command buffer limit - fixes #238
2026-03-02 23:27:20 -06:00
daoge
b3feddfef3
feat: TU19 (Dec 2014) Features & Content ( #155 )
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* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32 )
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com >
2026-03-03 03:04:10 +08:00
void_17
b9a2951901
Revert "Get rid of MSVC's __int64"
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This reverts commit d63f79325f .
2026-03-02 17:39:35 +07:00
void_17
119bff3514
Revert "shared_ptr -> std::shared_ptr"
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This reverts commit 7074f35e4b .
2026-03-02 17:37:16 +07:00
void_17
7074f35e4b
shared_ptr -> std::shared_ptr
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This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00
void_17
d63f79325f
Get rid of MSVC's __int64
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Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
2026-03-02 15:53:32 +07:00
Chris
5484b78eca
Adjusted max memory usage for renderer
2026-03-01 14:17:45 -05:00
daoge_cmd
b691c43c44
Initial commit
2026-03-01 12:16:08 +08:00