Commit Graph

23 Commits

Author SHA1 Message Date
Lord_Cambion
aaae8b01a9 feat: Melon Feature
fix: polished stone variants spawning on top of certain biomes.
2026-04-08 00:11:07 +02:00
Lord_Cambion
720e1a77a4 feat: oceanMonument
feat: Mesa biomes
feat: changed world generation according to java
fix: swamp hut changed to spruce
2026-04-07 19:41:14 +02:00
Lord_Cambion
e5a8abd2ac herobrine removed 2026-04-02 14:45:46 +02:00
Lord_Cambion
138c7ab028 bug fixes 2026-03-31 18:00:31 +02:00
piebot
b3ac4411fe Merge branch 'pr-1403' 2026-03-27 13:11:58 +03:00
Lord Cambion
ce764a072c Biome Update pt2 2026-03-26 22:52:52 +01:00
Lord Cambion
10b7fc36d3 Biome Update! 2026-03-26 20:37:51 +01:00
piebot
fc0927065a ACTUALLY fix it 2026-03-26 18:11:27 +03:00
piebot
1df2fd42dd Bug fixes 2026-03-26 18:04:55 +03:00
ryleu
f3915a0603 add support for linux clang cross compiles 2026-03-24 10:05:40 -05:00
Lord Cambion
6fc2808592 5 New Technical Biomes 2026-03-24 13:41:49 +01:00
Lord Cambion
f0b06116c2 flower forste part 1 + decompiled roofed forest 2026-03-23 03:44:02 +01:00
Lord Cambion
1822ffd3b0 Roofed Forest 2026-03-18 16:26:32 +01:00
Lord Cambion
9c876448bb Savanna Biome 2026-03-18 01:09:20 +01:00
Lord Cambion
d55ec28291 ACACIA and DARK_OAK 2026-03-17 19:36:38 +01:00
ChristianF
29523f5ba4 Rabbit follow Parents and Variants per biome
now rabbits in panic state are ok and doesnt jump far away. They spawn in a group 1 adult 1-2 baby
different weight spawn based on the biome, also they have correct variants per biome as far as i could check online
2026-03-13 19:09:15 +01:00
ChristianFalegnami
71018169b5 Rabbit-1
Added Brown Rabbit model and a basic ai system.
added toast variant, others have to be implemented.
TODO:
add other variants, add their spawn in the biomes, add IDS_RABBIT And change sounds.
ADD color to the spwanegg.
2026-03-12 23:51:35 +01:00
piebot
beec56d3be implement la's TU22 patch file 2026-03-13 00:56:59 +03:00
ModMaker101
28614b922f Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
2026-03-08 18:08:36 -05:00
Loki Rautio
087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00
ModMaker101
a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00
daoge
b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00
daoge_cmd
b691c43c44 Initial commit 2026-03-01 12:16:08 +08:00