Commit Graph

9 Commits

Author SHA1 Message Date
itsRevela
463bf2b93f fix: player list no longer limited by render distance
The previous IQNet cleanup in handleRemoveEntity fired on every entity
despawn, which happens both when a player goes out of tracking range
and when they disconnect.  This caused players to vanish from the Tab
list whenever they moved beyond render distance.

Introduce two custom payload channels (MC|ForkHello, MC|ForkPLeave) so
the client can distinguish "out of range" from "actually left":

- Server sends MC|ForkHello during login to identify itself as a fork
- Server sends MC|ForkPLeave with the player's gamertag on disconnect
- Client skips IQNet cleanup in handleRemoveEntity on fork servers
- Client cleans up IQNet only when MC|ForkPLeave arrives

Fully backwards-compatible: no existing packet wire formats changed.
Upstream clients ignore the unknown channels, fork clients on upstream
servers fall back to the old entity-tracking-based cleanup.
2026-04-01 16:01:56 -05:00
itsRevela
245da783b3 feat: upgrade stream cipher from XOR to AES-128-CTR
Replace the XOR obfuscation cipher with AES-128-CTR using the Windows
BCrypt API. Key material grows from 16 to 32 bytes (16 AES key + 16 IV).
All callers auto-adjust via StreamCipher::KEY_SIZE. No handshake or
protocol changes needed beyond the larger MC|CKey payload.
2026-03-28 21:03:45 -05:00
itsRevela
ba3ebe666c feat: dedicated server security hardening
Comprehensive security system to protect against packet-sniffing attacks,
XUID harvesting, privilege escalation, bot flooding, and XUID impersonation.

- Stream cipher: per-session XOR cipher with 4-message handshake via
  CustomPayloadPacket (MC|CKey, MC|CAck, MC|COn). Negotiated per-connection,
  backwards compatible (old clients/servers fall back to plaintext).
- Security gate: buffers all game data until cipher handshake completes,
  preventing unsecured clients from receiving any XUIDs or game state.
- Cipher handshake enforcer: kicks clients that don't complete the handshake
  within 5 seconds (configurable via require-secure-client).
- Identity tokens: persistent per-XUID tokens in identity-tokens.json,
  issued over the encrypted channel, verified on reconnect. Prevents XUID
  replay attacks. Client stores server-specific tokens.
- PROXY protocol v1: parses real client IPs from playit.gg tunnel headers
  so rate limiting, IP bans, and XUID spoof detection work per-player.
- Rate limiting: per-IP sliding window (default 5 connections/30s) with
  pending connection cap (default 10).
- Privilege hardening: OP requires ops.json, live checks on every command
  and privilege packet. Host-only server settings changes.
- XUID stripping: PreLoginPacket response sends INVALID_XUID placeholders.
- Packet validation: readUtf global string cap, reduced max packet size,
  stream desync protection on oversized strings.
- OpManager: persistent ops.json with XUID-based OP list.
- Whitelist improvements: whitelist add accepts player names with ambiguity
  detection, XUID cache from login attempts.
- revoketoken command: revoke identity tokens for players who lost theirs.
- server.log: persistent log file written alongside console output with
  flush-per-write to survive crashes.
- CLI security logging: consolidated per-join security summary with cipher
  status, token status, XUID, and real IP. Security warnings for kicks,
  spoofing, and unauthorized commands.
2026-03-28 19:18:06 -05:00
ModMaker101
28614b922f Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides

* Add safety checks and fix a issue with vector going OOR
2026-03-08 18:08:36 -05:00
Loki Rautio
087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00
ModMaker101
a9be52c41a Project modernization (#630)
* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
2026-03-08 09:56:03 +07:00
void_17
119bff3514 Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4b.
2026-03-02 17:37:16 +07:00
void_17
7074f35e4b shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
2026-03-02 15:58:20 +07:00
daoge_cmd
b691c43c44 Initial commit 2026-03-01 12:16:08 +08:00