#pragma once #include "MobRenderer.h" class Rabbit; class LivingEntity; class RabbitRenderer : public MobRenderer { private: static ResourceLocation LOC_BROWN; static ResourceLocation LOC_WHITE; static ResourceLocation LOC_BLACK; static ResourceLocation LOC_GOLD; static ResourceLocation LOC_SALT; static ResourceLocation LOC_WHITE_SPLOTCHED; static ResourceLocation LOC_TOAST; static ResourceLocation LOC_EVIL; public: RabbitRenderer(); virtual ResourceLocation *getTextureLocation(shared_ptr entity) override; protected: virtual void scale(shared_ptr mob, float a) override; };