#include "stdafx.h" #include "net.minecraft.world.level.biome.h" #include "net.minecraft.world.level.newbiome.layer.h" #include "net.minecraft.world.level.h" #include "BiomeInitLayer.h" BiomeInitLayer::BiomeInitLayer(int64_t seed, shared_ptrparent, LevelType *levelType) : Layer(seed) { this->parent = parent; if(levelType == LevelType::lvl_normal_1_1) { startBiomes = BiomeArray(6); startBiomes[0] = Biome::desert; startBiomes[1] = Biome::forest; startBiomes[2] = Biome::extremeHills; startBiomes[3] = Biome::swampland; startBiomes[4] = Biome::plains; startBiomes[5] = Biome::taiga; } else { // Only use biomes that are actually initialized in Biome::staticCtor() // to avoid null pointer crashes during world generation. startBiomes = BiomeArray(14); startBiomes[0] = Biome::desert; startBiomes[1] = Biome::forest; startBiomes[2] = Biome::extremeHills; startBiomes[3] = Biome::swampland; startBiomes[4] = Biome::plains; startBiomes[5] = Biome::taiga; startBiomes[6] = Biome::jungle; startBiomes[7] = Biome::savanna; startBiomes[8] = Biome::roofedForest; startBiomes[9] = Biome::flowerForest; startBiomes[10] = Biome::birchForest; startBiomes[11] = Biome::sunflowersPlains; startBiomes[12] = Biome::coldTaiga; startBiomes[13] = Biome::megaTaiga; //startBiomes[14] = Biome::iceSpikes; } } BiomeInitLayer::~BiomeInitLayer() { delete [] startBiomes.data; } intArray BiomeInitLayer::getArea(int xo, int yo, int w, int h) { intArray b = parent->getArea(xo, yo, w, h); intArray result = IntCache::allocate(w * h); for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { initRandom(x + xo, y + yo); int old = b[x + y * w]; if (old == 0) { result[x + y * w] = 0; } else if (old == Biome::mushroomIsland->id) { result[x + y * w] = old; } else if (old == 1) // Normal land { result[x + y * w] = startBiomes[nextRandom(startBiomes.length)]->id; } else // Snowy/Cold areas { int picked = startBiomes[nextRandom(startBiomes.length)]->id; // Only let cold biomes remain in snowy areas, everything else becomes ice plains if (picked == Biome::taiga->id || picked == Biome::coldTaiga->id || picked == Biome::megaTaiga->id || picked == Biome::iceSpikes->id) { result[x + y * w] = picked; } else { result[x + y * w] = Biome::iceFlats->id; } } } } return result; }