#include "stdafx.h" #include "SeaLanternTile.h" #include "net.minecraft.world.item.h" #include "IconRegister.h" SeaLanternTile::SeaLanternTile(int id, Material* material) : Tile(id, material) { } int SeaLanternTile::getResourceCountForLootBonus(int bonusLevel, Random* random) { return Mth::clamp(getResourceCount(random) + random->nextInt(bonusLevel + 1), 1, 4); } int SeaLanternTile::getResourceCount(Random* random) { return 2 + random->nextInt(3); } int SeaLanternTile::getResource(int data, Random* random, int playerBonusLevel) { return Item::prismarine_crystal->id; } void SeaLanternTile::registerIcons(IconRegister* iconRegister) { icon = iconRegister->registerIcon(L"sea_lantern"); } Icon* SeaLanternTile::getTexture(int face, int data) { return icon; }