#include "stdafx.h" #include "EndermiteRenderer.h" #include "..\Minecraft.World\net.minecraft.world.entity.monster.h" #include "EndermiteModel.h" ResourceLocation EndermiteRenderer::ENDERMITE_LOCATION(TN_MOB_ENDERMITE); EndermiteRenderer::EndermiteRenderer() : MobRenderer(new EndermiteModel(), 0.3f) { } float EndermiteRenderer::getFlipDegrees(shared_ptr spider) { return 180; } void EndermiteRenderer::render(shared_ptr _mob, double x, double y, double z, float rot, float a) { MobRenderer::render(_mob, x, y, z, rot, a); } ResourceLocation *EndermiteRenderer::getTextureLocation(shared_ptr mob) { return &ENDERMITE_LOCATION; } int EndermiteRenderer::prepareArmor(shared_ptr _silverfish, int layer, float a) { return -1; }