#pragma once #include "Model.h" class ModelPart; class GuardianModel : public Model { public: ModelPart *guardianBody; ModelPart *guardianEye; ModelPart *guardianSpines[12]; ModelPart *guardianTail[3]; GuardianModel(); int getTextureHeight() { return 64; } virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr entity, unsigned int uiBitmaskOverrideAnim = 0) override; virtual void render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) override; };