#include "stdafx.h" #include "net.minecraft.world.level.biome.h" #include "IntCache.h" #include "DeepOceanLayer.h" DeepOceanLayer::DeepOceanLayer(int64_t seed, shared_ptr parent) : Layer(seed) { this->parent = parent; } intArray DeepOceanLayer::getArea(int xo, int yo, int w, int h) { int i = xo - 1; int j = yo - 1; int k = w + 2; int l = h + 2; intArray aint = this->parent->getArea(i, j, k, l); intArray aint1 = IntCache::allocate(w * h); for (int i1 = 0; i1 < h; ++i1) { for (int j1 = 0; j1 < w; ++j1) { int k1 = aint[j1 + 1 + (i1 + 1 - 1) * (w + 2)]; int l1 = aint[j1 + 1 + 1 + (i1 + 1) * (w + 2)]; int i2 = aint[j1 + 1 - 1 + (i1 + 1) * (w + 2)]; int j2 = aint[j1 + 1 + (i1 + 1 + 1) * (w + 2)]; int k2 = aint[j1 + 1 + (i1 + 1) * k]; int l2 = 0; if (k1 == 0) { ++l2; } if (l1 == 0) { ++l2; } if (i2 == 0) { ++l2; } if (j2 == 0) { ++l2; } if (k2 == 0 && l2 > 3) { aint1[j1 + i1 * w] = Biome::deepOcean->id; } else { aint1[j1 + i1 * w] = k2; } } } return aint1; }