#include "stdafx.h" #include "LeafTileItem2.h" #include "LeafTile2.h" #include "net.minecraft.world.level.tile.h" #include "FoliageColor.h" LeafTileItem2::LeafTileItem2(int id) : LeafTileItem(id) { setMaxDamage(0); setStackedByData(true); } int LeafTileItem2::getLevelDataForAuxValue(int auxValue) { return auxValue; } Icon *LeafTileItem2::getIcon(int itemAuxValue) { return Tile::leaves2->getTexture(0, itemAuxValue); } unsigned int LeafTileItem2::getDescriptionId(shared_ptr instance) { int auxValue = instance->getAuxValue(); if (auxValue < 0 || auxValue >= LeafTile2::LEAF2_NAMES_SIZE) { auxValue = 0; } return LeafTile2::LEAF2_NAMES[auxValue]; } int LeafTileItem2::getColor(shared_ptr item, int spriteLayer) { return FoliageColor::getDefaultColor(); }