#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.h" #include "GrassTile.h" #include "Rose.h" const unsigned int Rose::FLOWER_NAMES[FLOWER_NAMES_LENGTH] = { IDS_TILE_ROSE, IDS_TILE_BLUE_ORCHID, IDS_TILE_ALLIUM, IDS_TILE_HOUSTONIA, IDS_TILE_TULIP_RED, IDS_TILE_TULIP_ORANGE, IDS_TILE_TULIP_WHITE, IDS_TILE_TULIP_PINK, IDS_TILE_OXEYE_DAISY }; const unsigned int Rose::FLOWER_DESCRIPTIONS[FLOWER_NAMES_LENGTH] = { IDS_DESC_ROSE, IDS_DESC_BLUE_ORCHID, IDS_DESC_ALLIUM, IDS_DESC_HOUSTONIA, IDS_DESC_TULIP_RED, IDS_DESC_TULIP_ORANGE, IDS_DESC_TULIP_WHITE, IDS_DESC_TULIP_PINK, IDS_DESC_OXEYE_DAISY }; const wstring Rose::TEXTURE_NAMES[] = { L"flower_rose", L"flower_blue_orchid", L"flower_allium", L"flower_houstonia", L"flower_tulip_red", L"flower_tulip_orange", L"flower_tulip_white", L"flower_tulip_pink", L"flower_oxeye_daisy" }; bool Rose::mayPlace(Level* level, int x, int y, int z) { return Tile::mayPlace(level, x, y, z) && mayPlaceOn(level->getTile(x, y - 1, z)); } bool Rose::mayPlaceOn(int tile) { return tile == Tile::grass_Id || tile == Tile::dirt_Id || tile == Tile::farmland_Id; } // 4J Added override void Rose::updateDefaultShape() { float ss = 0.2f; setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, ss * 3, 0.5f + ss); } void Rose::_init() { setTicking(true); updateDefaultShape(); } Rose::Rose(int id) : Tile(id, Material::plant, isSolidRender()) { icons = nullptr; _init(); } unsigned int Rose::getDescriptionId(int iData) { if (iData < 0 || iData >= FLOWER_NAMES_LENGTH) iData = 0; return FLOWER_DESCRIPTIONS[iData]; } int Rose::getSpawnResourcesAuxValue(int data) { return data; } Icon* Rose::getTexture(int face, int data) { if (data < 0 || data >= FLOWER_NAMES_LENGTH) { data = 0; } return icons[data]; } void Rose::registerIcons(IconRegister* iconRegister) { icons = new Icon * [FLOWER_NAMES_LENGTH]; for (int i = 0; i < FLOWER_NAMES_LENGTH; i++) { #ifndef _CONTENT_PACKAGE wprintf(L"Rose::registerIcons: idx=%d name=%ls\n", i, TEXTURE_NAMES[i].c_str()); #endif icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]); } } void Rose::neighborChanged(Level* level, int x, int y, int z, int type) { Tile::neighborChanged(level, x, y, z, type); checkAlive(level, x, y, z); } void Rose::tick(Level* level, int x, int y, int z, Random* random) { checkAlive(level, x, y, z); } void Rose::checkAlive(Level* level, int x, int y, int z) { if (!canSurvive(level, x, y, z)) { this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); level->setTileAndData(x, y, z, 0, 0, UPDATE_CLIENTS); } } bool Rose::canSurvive(Level* level, int x, int y, int z) { return (level->getDaytimeRawBrightness(x, y, z) >= 8 || (level->canSeeSky(x, y, z))) && mayPlaceOn(level->getTile(x, y - 1, z)); } AABB* Rose::getAABB(Level* level, int x, int y, int z) { return nullptr; } bool Rose::blocksLight() { return false; } bool Rose::isSolidRender(bool isServerLevel) { return false; } bool Rose::isCubeShaped() { return false; } int Rose::getRenderShape() { return Tile::SHAPE_CROSS_TEXTURE; }