#include "stdafx.h" #include "StoneTile.h" #include "net.minecraft.world.h" #include "net.minecraft.h" const unsigned int StoneTile::STONE_NAMES[STONE_NAMES_LENGTH] = { IDS_TILE_STONE, IDS_TILE_GRANITE, IDS_TILE_POLISHED_GRANITE, IDS_TILE_DIORITE, IDS_TILE_POLISHED_DIORITE, IDS_TILE_ANDESITE, IDS_TILE_POLISHED_ANDESITE }; const unsigned int StoneTile::STONE_DESCRIPTIONS[STONE_NAMES_LENGTH] = { IDS_DESC_STONE, IDS_DESC_GRANITE, IDS_DESC_POLISHED_GRANITE, IDS_DESC_DIORITE, IDS_DESC_POLISHED_DIORITE, IDS_DESC_ANDESITE, IDS_DESC_POLISHED_ANDESITE }; const wstring StoneTile::TEXTURE_NAMES[] = { L"stone", L"stone_granite", L"stone_granite_smooth", L"stone_diorite", L"stone_diorite_smooth", L"stone_andesite", L"stone_andesite_smooth"}; StoneTile::StoneTile(int id) : Tile(id, Material::stone) { icons = nullptr; } unsigned int StoneTile::getDescriptionId(int iData) { if (iData < 0 || iData >= STONE_NAMES_LENGTH) iData = 0; return STONE_DESCRIPTIONS[iData]; } int StoneTile::getResource(int data, Random* random, int playerBonusLevel) { if (data < 0 || data >= STONE_NAMES_LENGTH) data = 0; if (data == 0) { return Tile::cobblestone_Id; } return Tile::stone_Id; } int StoneTile::getSpawnResourcesAuxValue(int data) { if (data < 0 || data >= STONE_NAMES_LENGTH) data = 0; return data; } Icon* StoneTile::getTexture(int face, int data) { if (data < 0 || data >= STONE_NAMES_LENGTH) { data = 0; } return icons[data]; } void StoneTile::registerIcons(IconRegister* iconRegister) { icons = new Icon * [STONE_NAMES_LENGTH]; for (int i = 0; i < STONE_NAMES_LENGTH; i++) { icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]); } }