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BluTac10-Xbox_Neo/Minecraft.Client/HumanoidModel.h
2026-04-18 03:46:45 +02:00

93 lines
3.2 KiB
C++

#pragma once
#include "Model.h"
class HumanoidModel : public Model
{
public:
ModelPart *head, *hair, *body, *jacket, *arm0, *sleeve0, *arm1, *sleeve1, *leg0, *pants0, *leg1, *pants1, *ear, *cloak;
int holdingLeftHand;
int holdingRightHand;
bool idle;
bool sneaking;
bool bowAndArrow;
bool eating;
float eating_t;
float eating_swing;
unsigned int m_uiAnimOverrideBitmask;
float m_fYOffset;
enum animbits
{
eAnim_ArmsDown = 0,
eAnim_ArmsOutFront,
eAnim_NoLegAnim,
eAnim_HasIdle,
eAnim_ForceAnim,
eAnim_SingleLegs,
eAnim_SingleArms,
eAnim_StatueOfLiberty,
eAnim_DontRenderArmour,
eAnim_NoBobbing,
eAnim_DisableRenderHead,
eAnim_DisableRenderArm0,
eAnim_DisableRenderArm1,
eAnim_DisableRenderTorso,
eAnim_DisableRenderLeg0,
eAnim_DisableRenderLeg1,
eAnim_DisableRenderHair,
eAnim_SmallModel,
eAnim_DisableRenderJacket,
eAnim_DisableRenderSleeve0,
eAnim_DisableRenderSleeve1,
eAnim_DisableRenderPants0,
eAnim_DisableRenderPants1
};
static const unsigned int m_staticBitmaskIgnorePlayerCustomAnimSetting =
(1 << HumanoidModel::eAnim_ForceAnim) |
(1 << HumanoidModel::eAnim_DisableRenderArm0) |
(1 << HumanoidModel::eAnim_DisableRenderArm1) |
(1 << HumanoidModel::eAnim_DisableRenderTorso) |
(1 << HumanoidModel::eAnim_DisableRenderLeg0) |
(1 << HumanoidModel::eAnim_DisableRenderLeg1) |
(1 << HumanoidModel::eAnim_DisableRenderHair) |
(1 << HumanoidModel::eAnim_DisableRenderJacket) |
(1 << HumanoidModel::eAnim_DisableRenderSleeve0) |
(1 << HumanoidModel::eAnim_DisableRenderSleeve1) |
(1 << HumanoidModel::eAnim_DisableRenderPants0) |
(1 << HumanoidModel::eAnim_DisableRenderPants1);
void _init(float g, float yOffset, int texWidth, int texHeight,
bool slimHands, bool mirror, bool force32);
HumanoidModel();
HumanoidModel(float g);
HumanoidModel(float g, float yOffset, int texWidth, int texHeight);
HumanoidModel(float g, float yOffset, int texWidth, int texHeight, bool slimHands);
HumanoidModel(float g, float yOffset, int texWidth, int texHeight, bool slimHands, bool mirror);
HumanoidModel(float g, float yOffset, int texWidth, int texHeight, bool slimHands, bool mirror, bool force32);
virtual void render(shared_ptr<Entity> entity, float time, float r, float bob,
float yRot, float xRot, float scale, bool usecompiled);
virtual void setupAnim(float time, float r, float bob, float yRot, float xRot,
float scale, shared_ptr<Entity> entity,
unsigned int uiBitmaskOverrideAnim = 0);
void renderHair(float scale, bool usecompiled);
void renderEars(float scale, bool usecompiled);
void renderCloak(float scale, bool usecompiled);
void render(HumanoidModel* model, float scale, bool usecompiled);
ModelPart* AddOrRetrievePart(SKIN_BOX* pBox);
void setAllVisible(bool visible);
void translateToHandItem(float scale);
void copyPropertiesFrom(HumanoidModel* other);
bool IsBodyPartDisabled(animbits bit);
};