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https://github.com/BluTac10/Xbox-Neo.git
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93 lines
3.2 KiB
C++
93 lines
3.2 KiB
C++
#pragma once
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#include "Model.h"
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class HumanoidModel : public Model
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{
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public:
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ModelPart *head, *hair, *body, *jacket, *arm0, *sleeve0, *arm1, *sleeve1, *leg0, *pants0, *leg1, *pants1, *ear, *cloak;
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int holdingLeftHand;
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int holdingRightHand;
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bool idle;
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bool sneaking;
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bool bowAndArrow;
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bool eating;
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float eating_t;
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float eating_swing;
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unsigned int m_uiAnimOverrideBitmask;
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float m_fYOffset;
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enum animbits
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{
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eAnim_ArmsDown = 0,
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eAnim_ArmsOutFront,
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eAnim_NoLegAnim,
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eAnim_HasIdle,
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eAnim_ForceAnim,
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eAnim_SingleLegs,
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eAnim_SingleArms,
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eAnim_StatueOfLiberty,
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eAnim_DontRenderArmour,
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eAnim_NoBobbing,
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eAnim_DisableRenderHead,
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eAnim_DisableRenderArm0,
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eAnim_DisableRenderArm1,
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eAnim_DisableRenderTorso,
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eAnim_DisableRenderLeg0,
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eAnim_DisableRenderLeg1,
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eAnim_DisableRenderHair,
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eAnim_SmallModel,
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eAnim_DisableRenderJacket,
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eAnim_DisableRenderSleeve0,
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eAnim_DisableRenderSleeve1,
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eAnim_DisableRenderPants0,
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eAnim_DisableRenderPants1
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};
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static const unsigned int m_staticBitmaskIgnorePlayerCustomAnimSetting =
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(1 << HumanoidModel::eAnim_ForceAnim) |
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(1 << HumanoidModel::eAnim_DisableRenderArm0) |
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(1 << HumanoidModel::eAnim_DisableRenderArm1) |
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(1 << HumanoidModel::eAnim_DisableRenderTorso) |
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(1 << HumanoidModel::eAnim_DisableRenderLeg0) |
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(1 << HumanoidModel::eAnim_DisableRenderLeg1) |
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(1 << HumanoidModel::eAnim_DisableRenderHair) |
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(1 << HumanoidModel::eAnim_DisableRenderJacket) |
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(1 << HumanoidModel::eAnim_DisableRenderSleeve0) |
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(1 << HumanoidModel::eAnim_DisableRenderSleeve1) |
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(1 << HumanoidModel::eAnim_DisableRenderPants0) |
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(1 << HumanoidModel::eAnim_DisableRenderPants1);
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void _init(float g, float yOffset, int texWidth, int texHeight,
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bool slimHands, bool mirror, bool force32);
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HumanoidModel();
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HumanoidModel(float g);
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HumanoidModel(float g, float yOffset, int texWidth, int texHeight);
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HumanoidModel(float g, float yOffset, int texWidth, int texHeight, bool slimHands);
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HumanoidModel(float g, float yOffset, int texWidth, int texHeight, bool slimHands, bool mirror);
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HumanoidModel(float g, float yOffset, int texWidth, int texHeight, bool slimHands, bool mirror, bool force32);
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virtual void render(shared_ptr<Entity> entity, float time, float r, float bob,
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float yRot, float xRot, float scale, bool usecompiled);
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virtual void setupAnim(float time, float r, float bob, float yRot, float xRot,
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float scale, shared_ptr<Entity> entity,
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unsigned int uiBitmaskOverrideAnim = 0);
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void renderHair(float scale, bool usecompiled);
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void renderEars(float scale, bool usecompiled);
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void renderCloak(float scale, bool usecompiled);
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void render(HumanoidModel* model, float scale, bool usecompiled);
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ModelPart* AddOrRetrievePart(SKIN_BOX* pBox);
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void setAllVisible(bool visible);
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void translateToHandItem(float scale);
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void copyPropertiesFrom(HumanoidModel* other);
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bool IsBodyPartDisabled(animbits bit);
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}; |