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BluTac10-Xbox_Neo/Minecraft.Client/RenderLayer.h
2026-04-18 03:46:45 +02:00

14 lines
396 B
C++

#pragma once
#include <memory>
using namespace std;
class LivingEntity;
class RenderLayer {
public:
virtual ~RenderLayer() {}
virtual int colorsOnDamage() = 0;
virtual void render(shared_ptr<LivingEntity> mob,
float wp, float ws, float bob,
float headRot, float headRotX,
float scale, bool useCompiled) = 0;
};