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14 lines
396 B
C++
14 lines
396 B
C++
#pragma once
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#include <memory>
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using namespace std;
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class LivingEntity;
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class RenderLayer {
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public:
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virtual ~RenderLayer() {}
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virtual int colorsOnDamage() = 0;
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virtual void render(shared_ptr<LivingEntity> mob,
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float wp, float ws, float bob,
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float headRot, float headRotX,
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float scale, bool useCompiled) = 0;
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}; |