Files
BluTac10-Xbox_Neo/Minecraft.Client/SheepFurModel.cpp
2026-03-14 00:51:31 +03:00

73 lines
2.4 KiB
C++

#include "stdafx.h"
#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
#include "SheepFurModel.h"
#include "ModelPart.h"
#include "../Minecraft.World/Sheep.cpp"
SheepFurModel::SheepFurModel() : QuadrupedModel(12, 0)
{
headXRot = 0.0f;
head = new ModelPart(this, 0, 0);
head->addBox(-3, -4, -4, 6, 6, 6, 0.6f); // Head
head->setPos(0, 12 - 6, -8);
body = new ModelPart(this, 28, 8);
body->addBox(-4, -10, -7, 8, 16, 6, 1.75f); // Body
body->setPos(0, 11 + 6 - 12, 2);
float g = 0.5f;
leg0 = new ModelPart(this, 0, 16);
leg0->addBox(-2, 0, -2, 4, 6, 4, g); // Leg0
leg0->setPos(-3, 18 + 6 - 12, 7);
leg1 = new ModelPart(this, 0, 16);
leg1->addBox(-2, 0, -2, 4, 6, 4, g); // Leg1
leg1->setPos(3, 18 + 6 - 12, 7);
leg2 = new ModelPart(this, 0, 16);
leg2->addBox(-2, 0, -2, 4, 6, 4, g); // Leg2
leg2->setPos(-3, 18 + 6 - 12, -5);
leg3 = new ModelPart(this, 0, 16);
leg3->addBox(-2, 0, -2, 4, 6, 4, g); // Leg3
leg3->setPos(3, 18 + 6 - 12, -5);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
head->compile(1.0f/16.0f);
body->compile(1.0f/16.0f);
leg0->compile(1.0f/16.0f);
leg1->compile(1.0f/16.0f);
leg2->compile(1.0f/16.0f);
leg3->compile(1.0f/16.0f);
}
void SheepFurModel::prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a)
{
QuadrupedModel::prepareMobModel(mob, time, r, a);
shared_ptr<Sheep> sheep = dynamic_pointer_cast<Sheep>(mob);
head->y = 6 + sheep->getHeadEatPositionScale(a) * 9.0f;
headXRot = sheep->getHeadEatAngleScale(a);
wstring name = mob->getAName();
if (name == L"jeb_")
{
int i1 = 25;
int i = mob->tickCount / 25;
int j = Sheep::COLOR_LENGTH;
int k = i % j;
int l = (i + 1) % j;
float f = ((float)(mob->tickCount % 25) + time) / 25.0F;
const float* afloat1 = Sheep::COLOR[k];
const float* afloat2 = Sheep::COLOR[l];
RenderManager.StateSetColour(afloat1[0] * (1.0F - f) + afloat2[0] * f, afloat1[1] * (1.0F - f) + afloat2[1] * f, afloat1[2] * (1.0F - f) + afloat2[2] * f, 1.0f);
}
}
void SheepFurModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
{
QuadrupedModel::setupAnim(time, r, bob, yRot, xRot, scale, entity);
head->xRot = headXRot;
}