Files
BluTac10-Xbox_Neo/Minecraft.World/SandTile.cpp
2026-03-16 02:00:23 +03:00

122 lines
2.7 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.entity.item.h"
#include "SandTile.h"
#include "FireTile.h"
#include "net.minecraft.world.h"
const unsigned int SandTile::SAND_NAMES[SAND_NAMES_LENGTH] = { IDS_TILE_SAND,
IDS_TILE_SAND};
const wstring SandTile::TEXTURE_NAMES[] = { L"sand",
L"red_sand" };
bool SandTile::instaFall = false;
SandTile::SandTile(int type, bool isSolidRender) : Tile(type, Material::sand, isSolidRender)
{
icons = nullptr;
}
int SandTile::getSpawnResourcesAuxValue(int data)
{
if (data < 0 || data >= SAND_NAMES_LENGTH) data = 0;
return data;
}
void SandTile::onPlace(Level* level, int x, int y, int z)
{
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
void SandTile::neighborChanged(Level* level, int x, int y, int z, int type)
{
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
void SandTile::tick(Level* level, int x, int y, int z, Random* random)
{
if (!level->isClientSide)
{
checkSlide(level, x, y, z);
}
}
void SandTile::checkSlide(Level* level, int x, int y, int z)
{
int x2 = x;
int y2 = y;
int z2 = z;
if (y2 > 0 && isFree(level, x2, y2 - 1, z2))
{
int r = 32;
if (instaFall || !level->hasChunksAt(x - r, y - r, z - r, x + r, y + r, z + r))
{
level->removeTile(x, y, z);
while (y > 0 && isFree(level, x, y - 1, z))
y--;
if (y > 0)
{
level->setTileAndUpdate(x, y, z, id);
}
}
else if (!level->isClientSide)
{
// 4J added - don't do anything just now if we can't create any new falling tiles
if (!level->newFallingTileAllowed())
{
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
return;
}
shared_ptr<FallingTile> e = std::make_shared<FallingTile>(level, x + 0.5f, y + 0.5f, z + 0.5f, id, level->getData(x, y, z));
falling(e);
level->addEntity(e);
}
}
}
void SandTile::falling(shared_ptr<FallingTile> entity)
{
}
int SandTile::getTickDelay(Level* level)
{
return 2;
}
bool SandTile::isFree(Level* level, int x, int y, int z)
{
int t = level->getTile(x, y, z);
if (t == 0) return true;
if (t == Tile::fire_Id) return true;
Material* material = Tile::tiles[t]->material;
if (material == Material::water) return true;
if (material == Material::lava) return true;
return false;
}
void SandTile::onLand(Level* level, int xt, int yt, int zt, int data)
{
}
Icon* SandTile::getTexture(int face, int data)
{
if (data < 0 || data >= SAND_NAMES_LENGTH)
{
data = 0;
}
return icons[data];
}
void SandTile::registerIcons(IconRegister* iconRegister)
{
icons = new Icon * [SAND_NAMES_LENGTH];
for (int i = 0; i < SAND_NAMES_LENGTH; i++)
{
icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]);
}
}