Files
BluTac10-Xbox_Neo/Minecraft.World/BiomeSource.h
2026-04-13 17:45:07 +02:00

80 lines
2.7 KiB
C++

#pragma once
#include "Biome.h"
#include "BiomeSource.h"
#include "BiomeCache.h"
#include "net.minecraft.world.level.levelgen.synth.h"
class ChunkPos;
class Level;
class Layer;
class TilePos;
class LevelType;
class BiomeSource
{
private:
shared_ptr<Layer> layer;
shared_ptr<Layer> zoomedLayer;
public:
static const int CACHE_DIAMETER = 256;
private:
BiomeCache *cache;
vector<Biome *> playerSpawnBiomes;
std::wstring generatorOptions;
protected:
void _init();
void _init(int64_t seed, LevelType *generator, int xzSize = 864);
BiomeSource();
public:
BiomeSource(int64_t seed, LevelType *generator, int xzSize = 864);
BiomeSource(Level *level);
~BiomeSource();
#ifdef __PSVITA__
static int64_t findSeed(LevelType *generator, bool* pServerRunning);
#else
static int64_t findSeed(LevelType *generator);
#endif
vector<Biome *> getPlayerSpawnBiomes() { return playerSpawnBiomes; }
virtual Biome *getBiome(ChunkPos *cp);
virtual Biome *getBiome(int x, int z);
virtual float getDownfall(int x, int z) const;
virtual floatArray getDownfallBlock(int x, int z, int w, int h) const;
virtual void getDownfallBlock(floatArray &downfalls, int x, int z, int w, int h) const;
virtual BiomeCache::Block *getBlockAt(int x, int y);
virtual float getTemperature(int x, int y, int z) const;
float scaleTemp(float temp, int y) const;
virtual floatArray getTemperatureBlock(int x, int z, int w, int h) const;
virtual void getTemperatureBlock(floatArray& temperatures, int x, int z, int w, int h) const;
virtual BiomeArray getRawBiomeBlock(int x, int z, int w, int h) const;
virtual void getRawBiomeBlock(BiomeArray &biomes, int x, int z, int w, int h) const;
virtual void getRawBiomeIndices(intArray &biomes, int x, int z, int w, int h) const;
virtual BiomeArray getBiomeBlock(int x, int z, int w, int h) const;
virtual void getBiomeBlock(BiomeArray& biomes, int x, int z, int w, int h, bool useCache) const;
virtual byteArray getBiomeIndexBlock(int x, int z, int w, int h) const;
virtual void getBiomeIndexBlock(byteArray& biomeIndices, int x, int z, int w, int h, bool useCache) const;
virtual bool containsOnly(int x, int z, int r, vector<Biome *> allowed);
virtual bool containsOnly(int x, int z, int r, Biome *allowed);
virtual TilePos *findBiome(int x, int z, int r, Biome *toFind, Random *random);
virtual TilePos *findBiome(int x, int z, int r, vector<Biome *> allowed, Random *random);
void update();
int getBiomeGroup(int id);
void getFracs(intArray indices, float* fracs, float* groupFracs);
private:
static bool getIsMatch(float* fracs, float* groupFracs);
};