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- Prevent payment item from being consumed when submitting unchanged powers - Reorder ServerPlayer::openBeacon to send ContainerOpenPacket before addSlotListener so beacon data packets arrive after the client menu is ready - Add BeaconMenu::broadcastChanges() to continuously sync levels and powers to clients, matching the pattern FurnaceMenu already uses - Initialize UIControl_BeaconEffectButton::m_lastState to prevent stale heap memory from suppressing Iggy ChangeState calls on menu re-entry