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BedrockFog removal via removeControl with centreScene=true triggered Flash-side repositioning that didn't account for the tool-added VSync and Fullscreen checkboxes, creating a gap after CustomSkinAnim and causing RenderDistance to render behind Gamma. On Windows64 (single player per client), the console splitscreen host-check that removed BedrockFog/CustomSkinAnim is unnecessary. Gate it behind #ifndef _WINDOWS64 so all controls stay visible.