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https://github.com/BluTac10/Xbox-Neo.git
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48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#pragma once
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#pragma once
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#include "FoodItem.h"
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struct FishType {
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int id;
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std::wstring name;
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int uncookedHealAmount;
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float uncookedSaturationModifier;
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int cookedHealAmount = 0;
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float cookedSaturationModifier = 0.0f;
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bool cookable = false;
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};
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static const int FISH_COUNT = 4;
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extern const FishType FISH_TYPES[FISH_COUNT];
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class FishFoodItem : public FoodItem
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{
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public:
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static const unsigned int NAMES[FISH_COUNT];
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static const unsigned int COOKED_NAMES[FISH_COUNT];
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static const unsigned int DESCRIPTIONS[FISH_COUNT];
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static const unsigned int COOKED_DESCRIPTIONS[FISH_COUNT];
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int auxValue;
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bool cooked;
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private:
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Icon* icons_raw[FISH_COUNT];
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Icon* icons_cooked[FISH_COUNT];
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protected:
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virtual void addEatEffect(shared_ptr<ItemInstance> instance, Level* level, shared_ptr<Player> player);
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public:
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FishFoodItem(int id, bool cooked);
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virtual shared_ptr<ItemInstance> use(shared_ptr<ItemInstance> instance, Level* level, shared_ptr<Player> player);
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Icon* getIcon(int itemAuxValue);
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int getNutrition();
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float getSaturationModifier();
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virtual unsigned int getDescriptionId(int iData = -1);
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unsigned int getDescriptionId(shared_ptr<ItemInstance> instance);
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void registerIcons(IconRegister* iconRegister);
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}; |