Files
BluTac10-Xbox_Neo/Minecraft.World/JungleBiome.cpp
Lord Cambion 10b7fc36d3 Biome Update!
2026-03-26 20:37:51 +01:00

73 lines
1.9 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.biome.h"
#include "net.minecraft.world.level.levelgen.feature.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.entity.animal.h"
#include "JungleBiome.h"
JungleBiome::JungleBiome(int id, bool isEdge) : Biome(id)
{
this->isEdge = isEdge;
if (isEdge)
{
decorator->treeCount = 2;
}
else
{
decorator->treeCount = 50;
enemies.push_back(new MobSpawnerData(eTYPE_OCELOT, 2, 1, 1));
}
decorator->grassCount = 25;
decorator->flowerCount = 4;
// make chicken a lot more common in the jungle
friendlies.push_back(new MobSpawnerData(eTYPE_CHICKEN, 10, 4, 4));
}
Feature *JungleBiome::getTreeFeature(Random *random)
{
if (random->nextInt(10) == 0)
{
return new BasicTree(false);
}
if (random->nextInt(2) == 0)
{
return new GroundBushFeature(TreeTile::JUNGLE_TRUNK, LeafTile::NORMAL_LEAF); // Shrub
}
if (!this->isEdge && random->nextInt(3) == 0)
{
return new MegaTreeFeature(false, 10 + random->nextInt(20), TreeTile::JUNGLE_TRUNK, LeafTile::JUNGLE_LEAF);
}
return new TreeFeature(false, 4 + random->nextInt(7), TreeTile::JUNGLE_TRUNK, LeafTile::JUNGLE_LEAF, true);
}
Feature *JungleBiome::getGrassFeature(Random *random)
{
if (random->nextInt(4) == 0)
{
return new TallGrassFeature(Tile::tallgrass_Id, TallGrass::FERN);
}
return new TallGrassFeature(Tile::tallgrass_Id, TallGrass::TALL_GRASS);
}
void JungleBiome::decorate(Level *level, Random *random, int xo, int zo)
{
Biome::decorate(level, random, xo, zo);
PIXBeginNamedEvent(0, "Adding vines");
VinesFeature *vines = new VinesFeature();
for (int j = 0; j < 50; j++)
{
int x = xo + random->nextInt(16) + 8;
int y2 = 128;
int z = zo + random->nextInt(16) + 8;
vines->place(level, random, x, y2, z);
}
delete vines;
PIXEndNamedEvent();
}