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https://github.com/BluTac10/Xbox-Neo.git
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62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
#pragma once
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#include "Tile.h"
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#include "Material.h"
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#include "Definitions.h"
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class Random;
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class Level;
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class Rose : public Tile
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{
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friend class Tile;
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public:
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static const int BLUE_ORCHID = 1;
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static const int ALLIUM = 2;
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static const int AZURE_BLUET = 3;
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static const int RED_TULIP = 4;
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static const int ORANGE_TULIP = 5;
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static const int WHITE_TULIP = 6;
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static const int PINK_TULIP = 7;
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static const int OXEYE_DAISY = 8;
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static const int FLOWER_NAMES_LENGTH = 9;
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static const unsigned int FLOWER_NAMES[FLOWER_NAMES_LENGTH];
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static const unsigned int FLOWER_DESCRIPTIONS[FLOWER_NAMES_LENGTH];
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static const wstring TEXTURE_NAMES[];
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private:
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Icon** icons;
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void _init();
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protected:
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Rose(int id);
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public:
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virtual void updateDefaultShape();
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virtual bool mayPlace(Level* level, int x, int y, int z);
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protected:
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virtual bool mayPlaceOn(int tile);
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public:
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virtual void neighborChanged(Level* level, int x, int y, int z, int type);
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virtual void tick(Level* level, int x, int y, int z, Random* random);
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protected:
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void checkAlive(Level* level, int x, int y, int z);
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public:
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virtual bool canSurvive(Level* level, int x, int y, int z);
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virtual AABB* getAABB(Level* level, int x, int y, int z);
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virtual bool blocksLight();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual int getRenderShape();
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virtual Icon* getTexture(int face, int data);
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virtual unsigned int getDescriptionId(int iData = -1);
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virtual int getSpawnResourcesAuxValue(int data);
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void registerIcons(IconRegister* iconRegister);
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};
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