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BluTac10-Xbox_Neo/Minecraft.World/SwampBiome.h
Lord Cambion 10b7fc36d3 Biome Update!
2026-03-26 20:37:51 +01:00

22 lines
680 B
C++

#pragma once
#include "Biome.h"
#include "FlowerFeature.h"
#include "Tile.h"
#include "Rose.h"
class LevelSource;
class SwampBiome : public Biome
{
// 4J Stu - No idea why this is protected in Java
//protected:
public:
SwampBiome(int id);
public:
virtual Feature *getTreeFeature(Random *random);
virtual void buildSurfaceAtDefault(Level *level, Random *random, byte* chunkBlocks, int x, int z, double noiseVal) override;
virtual Feature* getFlowerFeature(Random* random, int x, int y, int z) override{return new FlowerFeature(Tile::rose_Id, Rose::BLUE_ORCHID);}
// 4J Stu - Not using these any more
//virtual int getGrassColor();
//virtual int getFolageColor();
};