mirror of
https://github.com/BluTac10/Xbox-Neo.git
synced 2026-06-04 01:04:37 +00:00
22 lines
680 B
C++
22 lines
680 B
C++
#pragma once
|
|
#include "Biome.h"
|
|
#include "FlowerFeature.h"
|
|
#include "Tile.h"
|
|
#include "Rose.h"
|
|
class LevelSource;
|
|
|
|
class SwampBiome : public Biome
|
|
{
|
|
// 4J Stu - No idea why this is protected in Java
|
|
//protected:
|
|
public:
|
|
SwampBiome(int id);
|
|
|
|
public:
|
|
virtual Feature *getTreeFeature(Random *random);
|
|
virtual void buildSurfaceAtDefault(Level *level, Random *random, byte* chunkBlocks, int x, int z, double noiseVal) override;
|
|
virtual Feature* getFlowerFeature(Random* random, int x, int y, int z) override{return new FlowerFeature(Tile::rose_Id, Rose::BLUE_ORCHID);}
|
|
// 4J Stu - Not using these any more
|
|
//virtual int getGrassColor();
|
|
//virtual int getFolageColor();
|
|
}; |