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https://github.com/BluTac10/Xbox-Neo.git
synced 2026-05-22 19:05:04 +00:00
53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
#pragma once
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#include "RotatedPillarTile.h"
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class ChunkRebuildData;
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class Player;
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class TreeTile2 : public RotatedPillarTile
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{
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friend class Tile;
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friend class ChunkRebuildData;
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public:
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static const int ACACIA_TRUNK = 0;
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static const int DARK_TRUNK = 1;
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static const int MASK_TYPE = 0x3;
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static const int MASK_FACING = 0xC;
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static const int FACING_Y = 0 << 2;
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static const int FACING_X = 1 << 2;
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static const int FACING_Z = 2 << 2;
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static const int TREE_NAMES_LENGTH = 2;
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static const unsigned int TREE_NAMES[TREE_NAMES_LENGTH];
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static const wstring TREE_STRING_NAMES[TREE_NAMES_LENGTH];
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static const wstring TREE_TEXTURES[];
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private:
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Icon* icons_side[TREE_NAMES_LENGTH];
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Icon* icons_top[TREE_NAMES_LENGTH];
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protected:
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TreeTile2(int id);
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public:
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virtual int getResourceCount(Random* random);
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virtual int getResource(int data, Random* random, int playerBonusLevel);
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virtual void onRemove(Level* level, int x, int y, int z, int id, int data);
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protected:
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virtual Icon* getTypeTexture(int type);
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virtual Icon* getTopTexture(int type);
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public:
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static int getWoodType(int data);
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void registerIcons(IconRegister* iconRegister);
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protected:
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virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
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}; |