Files
BluTac10-Xbox_Neo/Minecraft.World/TreeTile2.h
2026-03-25 21:41:35 +03:00

53 lines
1.2 KiB
C++

#pragma once
#include "RotatedPillarTile.h"
class ChunkRebuildData;
class Player;
class TreeTile2 : public RotatedPillarTile
{
friend class Tile;
friend class ChunkRebuildData;
public:
static const int ACACIA_TRUNK = 0;
static const int DARK_TRUNK = 1;
static const int MASK_TYPE = 0x3;
static const int MASK_FACING = 0xC;
static const int FACING_Y = 0 << 2;
static const int FACING_X = 1 << 2;
static const int FACING_Z = 2 << 2;
static const int TREE_NAMES_LENGTH = 2;
static const unsigned int TREE_NAMES[TREE_NAMES_LENGTH];
static const wstring TREE_STRING_NAMES[TREE_NAMES_LENGTH];
static const wstring TREE_TEXTURES[];
private:
Icon* icons_side[TREE_NAMES_LENGTH];
Icon* icons_top[TREE_NAMES_LENGTH];
protected:
TreeTile2(int id);
public:
virtual int getResourceCount(Random* random);
virtual int getResource(int data, Random* random, int playerBonusLevel);
virtual void onRemove(Level* level, int x, int y, int z, int id, int data);
protected:
virtual Icon* getTypeTexture(int type);
virtual Icon* getTopTexture(int type);
public:
static int getWoodType(int data);
void registerIcons(IconRegister* iconRegister);
protected:
virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
};