Files
BluTac10-Xbox_Neo/Minecraft.World/StoneTile.cpp
piebot c1124d2f26 Added Dirt and Stone Variants
Added podzol, coarse dirt, granite, polished granite, andesite, polished andesite, diorite, polished diorite.
2026-03-13 08:23:49 +03:00

53 lines
1.1 KiB
C++

#include "stdafx.h"
#include "StoneTile.h"
#include "net.minecraft.world.h"
#include "net.minecraft.h"
const unsigned int StoneTile::STONE_NAMES[STONE_NAMES_LENGTH] = { IDS_TILE_STONE,
IDS_TILE_STONE,
IDS_TILE_STONE,
IDS_TILE_STONE,
IDS_TILE_STONE,
IDS_TILE_STONE,
IDS_TILE_STONE };
const wstring StoneTile::TEXTURE_NAMES[] = { L"stone",
L"stone_granite", L"stone_granite_smooth",
L"stone_diorite", L"stone_diorite_smooth",
L"stone_andesite", L"stone_andesite_smooth"};
StoneTile::StoneTile(int id) : Tile(id, Material::stone)
{
icons = nullptr;
}
unsigned int StoneTile::getDescriptionId(int iData)
{
if (iData < 0 || iData >= STONE_NAMES_LENGTH) iData = 0;
return STONE_NAMES[iData];
}
int StoneTile::getSpawnResourcesAuxValue(int data)
{
return data;
}
Icon* StoneTile::getTexture(int face, int data)
{
if (data < 0 || data >= STONE_NAMES_LENGTH)
{
data = 0;
}
return icons[data];
}
void StoneTile::registerIcons(IconRegister* iconRegister)
{
icons = new Icon * [STONE_NAMES_LENGTH];
for (int i = 0; i < STONE_NAMES_LENGTH; i++)
{
icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]);
}
}