Files
BluTac10-Xbox_Neo/Minecraft.Client/CustomHeadLayer.cpp
2026-04-18 12:59:21 +02:00

78 lines
2.1 KiB
C++

#include "stdafx.h"
#include "CustomHeadLayer.h"
#include "LivingEntityRenderer.h"
#include "ModelPart.h"
#include "SkullTileRenderer.h"
#include "TileRenderer.h"
#include "EntityRenderDispatcher.h"
#include "../Minecraft.World/ItemInstance.h"
#include "../Minecraft.World/Item.h"
#include "../Minecraft.World/Tile.h"
#include "../Minecraft.World/SkullItem.h"
#include "../Minecraft.World/SkullTileEntity.h"
#include "../Minecraft.World/LivingEntity.h"
CustomHeadLayer::CustomHeadLayer(ModelPart* headPart, LivingEntityRenderer* parentRenderer)
: headPart(headPart), parentRenderer(parentRenderer)
{
}
int CustomHeadLayer::colorsOnDamage()
{
return 1;
}
void CustomHeadLayer::render(shared_ptr<LivingEntity> mob,
float wp, float ws, float bob,
float headRot, float headRotX,
float scale, bool useCompiled)
{
if (mob->instanceof(eTYPE_PLAYER)) return;
if (!headPart) return;
shared_ptr<ItemInstance> helmet = mob->getArmor(3);
if (!helmet) return;
Item* item = helmet->getItem();
if (!item) return;
if (dynamic_cast<SkullItem*>(item)) return;
if (item->id >= 256) return;
EntityRenderDispatcher* dispatcher = parentRenderer ? parentRenderer->entityRenderDispatcher : nullptr;
glPushMatrix();
headPart->translateTo(1.0f / 16.0f);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
if (item->id > 0
&& item->id < Tile::TILE_NUM_COUNT
&& Tile::tiles[item->id] != nullptr
&& TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape()))
{
float s = 10.0f / 16.0f;
glTranslatef(0.0f, -4.0f / 16.0f, 0.0f);
glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
glScalef(s, -s, s);
TileRenderer tr;
tr.renderTile(Tile::tiles[item->id], helmet->getAuxValue(), 1.0f, 1.0f, useCompiled);
glPopMatrix();
return;
}
if (dispatcher && dispatcher->itemInHandRenderer)
{
dispatcher->itemInHandRenderer->renderItem(mob, helmet, 0);
}
glPopMatrix();
}