mirror of
https://github.com/BluTac10/Xbox-Neo.git
synced 2026-05-24 11:54:55 +00:00
Comprehensive security system to protect against packet-sniffing attacks, XUID harvesting, privilege escalation, bot flooding, and XUID impersonation. - Stream cipher: per-session XOR cipher with 4-message handshake via CustomPayloadPacket (MC|CKey, MC|CAck, MC|COn). Negotiated per-connection, backwards compatible (old clients/servers fall back to plaintext). - Security gate: buffers all game data until cipher handshake completes, preventing unsecured clients from receiving any XUIDs or game state. - Cipher handshake enforcer: kicks clients that don't complete the handshake within 5 seconds (configurable via require-secure-client). - Identity tokens: persistent per-XUID tokens in identity-tokens.json, issued over the encrypted channel, verified on reconnect. Prevents XUID replay attacks. Client stores server-specific tokens. - PROXY protocol v1: parses real client IPs from playit.gg tunnel headers so rate limiting, IP bans, and XUID spoof detection work per-player. - Rate limiting: per-IP sliding window (default 5 connections/30s) with pending connection cap (default 10). - Privilege hardening: OP requires ops.json, live checks on every command and privilege packet. Host-only server settings changes. - XUID stripping: PreLoginPacket response sends INVALID_XUID placeholders. - Packet validation: readUtf global string cap, reduced max packet size, stream desync protection on oversized strings. - OpManager: persistent ops.json with XUID-based OP list. - Whitelist improvements: whitelist add accepts player names with ambiguity detection, XUID cache from login attempts. - revoketoken command: revoke identity tokens for players who lost theirs. - server.log: persistent log file written alongside console output with flush-per-write to survive crashes. - CLI security logging: consolidated per-join security summary with cipher status, token status, XUID, and real IP. Security warnings for kicks, spoofing, and unauthorized commands.
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#pragma once
|
|
|
|
#include <string>
|
|
#include <deque>
|
|
#include <unordered_map>
|
|
|
|
#ifdef _WINDOWS64
|
|
#include <Windows.h>
|
|
#endif
|
|
|
|
namespace ServerRuntime
|
|
{
|
|
namespace Security
|
|
{
|
|
class RateLimiter
|
|
{
|
|
public:
|
|
RateLimiter();
|
|
~RateLimiter();
|
|
|
|
RateLimiter(const RateLimiter &) = delete;
|
|
RateLimiter &operator=(const RateLimiter &) = delete;
|
|
RateLimiter(RateLimiter &&) = delete;
|
|
RateLimiter &operator=(RateLimiter &&) = delete;
|
|
|
|
/**
|
|
* Returns true if the connection from this IP should be allowed.
|
|
* Returns false if the IP has exceeded maxPerWindow connections within windowMs milliseconds.
|
|
*/
|
|
bool AllowConnection(const std::string &ip, int maxPerWindow, int windowMs);
|
|
|
|
/**
|
|
* Removes stale entries older than evictionAgeMs from the tracking map.
|
|
*/
|
|
void EvictStale(int evictionAgeMs = 300000);
|
|
|
|
private:
|
|
CRITICAL_SECTION m_lock;
|
|
std::unordered_map<std::string, std::deque<ULONGLONG>> m_connectionTimes;
|
|
};
|
|
|
|
/**
|
|
* Global rate limiter instance for the dedicated server accept loop.
|
|
*/
|
|
RateLimiter &GetGlobalRateLimiter();
|
|
}
|
|
}
|