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https://github.com/BluTac10/Xbox-Neo.git
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- Prevent payment item from being consumed when submitting unchanged powers - Reorder ServerPlayer::openBeacon to send ContainerOpenPacket before addSlotListener so beacon data packets arrive after the client menu is ready - Add BeaconMenu::broadcastChanges() to continuously sync levels and powers to clients, matching the pattern FurnaceMenu already uses - Initialize UIControl_BeaconEffectButton::m_lastState to prevent stale heap memory from suppressing Iggy ChangeState calls on menu re-entry
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#pragma once
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#include "AbstractContainerMenu.h"
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#include "Slot.h"
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class BeaconTileEntity;
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class BeaconMenu : public AbstractContainerMenu
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{
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private:
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class PaymentSlot : public Slot
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{
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public:
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PaymentSlot(shared_ptr<Container> container, int slot, int x, int y);
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bool mayPlace(shared_ptr<ItemInstance> item);
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int getMaxStackSize() const;
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};
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public:
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static const int PAYMENT_SLOT = 0;
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static const int INV_SLOT_START = PAYMENT_SLOT + 1;
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static const int INV_SLOT_END = INV_SLOT_START + 9 * 3;
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static const int USE_ROW_SLOT_START = INV_SLOT_END;
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static const int USE_ROW_SLOT_END = USE_ROW_SLOT_START + 9;
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private:
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shared_ptr<BeaconTileEntity> beacon;
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PaymentSlot *paymentSlot;
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// copied values because container/client system is retarded
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int levels;
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int primaryPower;
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int secondaryPower;
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public:
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BeaconMenu(shared_ptr<Container> inventory, shared_ptr<BeaconTileEntity> beacon);
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void addSlotListener(ContainerListener *listener) override;
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void broadcastChanges() override;
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void setData(int id, int value);
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shared_ptr<BeaconTileEntity> getBeacon();
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bool stillValid(shared_ptr<Player> player);
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shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
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}; |