mirror of
https://github.com/BluTac10/Xbox-Neo.git
synced 2026-05-22 19:05:04 +00:00
176 lines
4.6 KiB
C++
176 lines
4.6 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.biome.h"
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#include "net.minecraft.world.level.newbiome.layer.h"
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#include "net.minecraft.world.level.h"
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#include "BiomeInitLayer.h"
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BiomeInitLayer::BiomeInitLayer(int64_t seed, shared_ptr<Layer> parent, LevelType *levelType) : Layer(seed)
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{
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this->parent = parent;
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bLegacy1_1 = (levelType == LevelType::lvl_normal_1_1);
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if (bLegacy1_1)
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{
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// 1.1 mode: flat list
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startBiomes = BiomeArray(6);
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startBiomes[0] = Biome::desert;
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startBiomes[1] = Biome::forest;
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startBiomes[2] = Biome::extremeHills;
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startBiomes[3] = Biome::swampland;
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startBiomes[4] = Biome::plains;
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startBiomes[5] = Biome::taiga;
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}
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else
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{
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//
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// RareBiomeLayer encodes a flag by setting k = plains->id + 128
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// When rareBit is set and we would pick plains -> pick sunflowersPlains
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// desert biomes (Java: desert 30, savanna 20, plains 10 -> total 60)
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desertBiomes = BiomeArray(6);
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desertBiomes[0] = Biome::desert;
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desertBiomes[1] = Biome::desert;
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desertBiomes[2] = Biome::desert;
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desertBiomes[3] = Biome::savanna;
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desertBiomes[4] = Biome::savanna;
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desertBiomes[5] = Biome::plains;
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// warm biomes (Java: forest, swamp, jungle, roofedForest, birchForest, plains...)
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warmBiomes = BiomeArray(7);
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warmBiomes[0] = Biome::forest;
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warmBiomes[1] = Biome::swampland;
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warmBiomes[2] = Biome::jungle;
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warmBiomes[3] = Biome::roofedForest;
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warmBiomes[4] = Biome::birchForest;
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warmBiomes[5] = Biome::plains;
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warmBiomes[6] = Biome::mesaPlateauF;
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// cool (Java: extremeHills, taiga, megaTaiga, forest, birchForest)
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coolBiomes = BiomeArray(5);
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coolBiomes[0] = Biome::extremeHills;
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coolBiomes[1] = Biome::taiga;
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coolBiomes[2] = Biome::megaTaiga;
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coolBiomes[3] = Biome::forest;
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coolBiomes[4] = Biome::birchForest;
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// icy (Java: iceFlats, coldTaiga)
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icyBiomes = BiomeArray(3);
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icyBiomes[0] = Biome::iceFlats;
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icyBiomes[1] = Biome::iceFlats;
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icyBiomes[2] = Biome::coldTaiga;
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}
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}
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BiomeInitLayer::~BiomeInitLayer()
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{
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delete [] startBiomes.data;
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delete [] desertBiomes.data;
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delete [] warmBiomes.data;
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delete [] coolBiomes.data;
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delete [] icyBiomes.data;
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}
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intArray BiomeInitLayer::getArea(int xo, int yo, int w, int h)
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{
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intArray b = parent->getArea(xo, yo, w, h);
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intArray result = IntCache::allocate(w * h);
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for (int y = 0; y < h; y++)
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{
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for (int x = 0; x < w; x++)
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{
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initRandom(x + xo, y + yo);
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int k = b[x + y * w];
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// flat list
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if (bLegacy1_1)
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{
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if (k == 0)
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{
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result[x + y * w] = 0;
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}
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else if (k == Biome::mushroomIsland->id)
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{
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result[x + y * w] = k;
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}
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else if (k == 1)
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{
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result[x + y * w] = startBiomes[nextRandom(startBiomes.length)]->id;
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}
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else // icy / cold
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{
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int picked = startBiomes[nextRandom(startBiomes.length)]->id;
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if (picked == Biome::taiga->id || picked == Biome::coldTaiga->id ||
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picked == Biome::megaTaiga->id || picked == Biome::iceSpikes->id)
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{
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result[x + y * w] = picked;
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}
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else
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{
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result[x + y * w] = Biome::iceFlats->id;
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}
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}
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continue;
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}
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// RareBiomeLayer sets k = plains->id + 128 when it picks a rare slot.
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// plains->id = 1, so a rare plains = 129. We extract the high bits flag.
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int rareBit = (k & 3840) >> 8; // Java: (k & 0xF00) >> 8
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k = k & ~3840;
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if (k == 0 || k == Biome::ocean->id || k == Biome::deepOcean->id ||
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k == Biome::frozenOcean->id || k == Biome::frozenRiver->id)
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{
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result[x + y * w] = k;
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}
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else if (k == Biome::mushroomIsland->id || k == Biome::mushroomIslandShore->id)
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{
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result[x + y * w] = k;
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}
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// Climate 1 & 2 & 3
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else if (k == 1 || k == 2 || k == 3)
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{
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if (rareBit > 0)
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{
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// If rare: pick from high-value variants
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int r = nextRandom(3);
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if (r == 0) result[x + y * w] = Biome::jungle->id;
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else if (r == 1) result[x + y * w] = Biome::megaTaiga->id;
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else result[x + y * w] = Biome::desertHills->id;
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}
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else
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{
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int r = nextRandom(20);
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if (r < 6) result[x + y * w] = desertBiomes[nextRandom(desertBiomes.length)]->id;
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else if (r < 13) result[x + y * w] = warmBiomes[nextRandom(warmBiomes.length)]->id;
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else result[x + y * w] = coolBiomes[nextRandom(coolBiomes.length)]->id;
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}
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}
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// Climate 4
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else if (k == 4 || k == Biome::iceFlats->id)
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{
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result[x + y * w] = icyBiomes[nextRandom(icyBiomes.length)]->id;
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}
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// Rare variant from RareBiomeLayer
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else if (k == Biome::plains->id + 128)
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{
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result[x + y * w] = Biome::sunflowersPlains->id;
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}
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else
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{
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result[x + y * w] = k;
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}
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}
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}
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return result;
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} |