Files
BluTac10-Xbox_Neo/Minecraft.World/BiomeInitLayer.cpp
2026-04-07 20:45:44 +02:00

176 lines
4.6 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.biome.h"
#include "net.minecraft.world.level.newbiome.layer.h"
#include "net.minecraft.world.level.h"
#include "BiomeInitLayer.h"
BiomeInitLayer::BiomeInitLayer(int64_t seed, shared_ptr<Layer> parent, LevelType *levelType) : Layer(seed)
{
this->parent = parent;
bLegacy1_1 = (levelType == LevelType::lvl_normal_1_1);
if (bLegacy1_1)
{
// 1.1 mode: flat list
startBiomes = BiomeArray(6);
startBiomes[0] = Biome::desert;
startBiomes[1] = Biome::forest;
startBiomes[2] = Biome::extremeHills;
startBiomes[3] = Biome::swampland;
startBiomes[4] = Biome::plains;
startBiomes[5] = Biome::taiga;
}
else
{
//
// RareBiomeLayer encodes a flag by setting k = plains->id + 128
// When rareBit is set and we would pick plains -> pick sunflowersPlains
// desert biomes (Java: desert 30, savanna 20, plains 10 -> total 60)
desertBiomes = BiomeArray(6);
desertBiomes[0] = Biome::desert;
desertBiomes[1] = Biome::desert;
desertBiomes[2] = Biome::desert;
desertBiomes[3] = Biome::savanna;
desertBiomes[4] = Biome::savanna;
desertBiomes[5] = Biome::plains;
// warm biomes (Java: forest, swamp, jungle, roofedForest, birchForest, plains...)
warmBiomes = BiomeArray(7);
warmBiomes[0] = Biome::forest;
warmBiomes[1] = Biome::swampland;
warmBiomes[2] = Biome::jungle;
warmBiomes[3] = Biome::roofedForest;
warmBiomes[4] = Biome::birchForest;
warmBiomes[5] = Biome::plains;
warmBiomes[6] = Biome::mesaPlateauF;
// cool (Java: extremeHills, taiga, megaTaiga, forest, birchForest)
coolBiomes = BiomeArray(5);
coolBiomes[0] = Biome::extremeHills;
coolBiomes[1] = Biome::taiga;
coolBiomes[2] = Biome::megaTaiga;
coolBiomes[3] = Biome::forest;
coolBiomes[4] = Biome::birchForest;
// icy (Java: iceFlats, coldTaiga)
icyBiomes = BiomeArray(3);
icyBiomes[0] = Biome::iceFlats;
icyBiomes[1] = Biome::iceFlats;
icyBiomes[2] = Biome::coldTaiga;
}
}
BiomeInitLayer::~BiomeInitLayer()
{
delete [] startBiomes.data;
delete [] desertBiomes.data;
delete [] warmBiomes.data;
delete [] coolBiomes.data;
delete [] icyBiomes.data;
}
intArray BiomeInitLayer::getArea(int xo, int yo, int w, int h)
{
intArray b = parent->getArea(xo, yo, w, h);
intArray result = IntCache::allocate(w * h);
for (int y = 0; y < h; y++)
{
for (int x = 0; x < w; x++)
{
initRandom(x + xo, y + yo);
int k = b[x + y * w];
// flat list
if (bLegacy1_1)
{
if (k == 0)
{
result[x + y * w] = 0;
}
else if (k == Biome::mushroomIsland->id)
{
result[x + y * w] = k;
}
else if (k == 1)
{
result[x + y * w] = startBiomes[nextRandom(startBiomes.length)]->id;
}
else // icy / cold
{
int picked = startBiomes[nextRandom(startBiomes.length)]->id;
if (picked == Biome::taiga->id || picked == Biome::coldTaiga->id ||
picked == Biome::megaTaiga->id || picked == Biome::iceSpikes->id)
{
result[x + y * w] = picked;
}
else
{
result[x + y * w] = Biome::iceFlats->id;
}
}
continue;
}
// RareBiomeLayer sets k = plains->id + 128 when it picks a rare slot.
// plains->id = 1, so a rare plains = 129. We extract the high bits flag.
int rareBit = (k & 3840) >> 8; // Java: (k & 0xF00) >> 8
k = k & ~3840;
if (k == 0 || k == Biome::ocean->id || k == Biome::deepOcean->id ||
k == Biome::frozenOcean->id || k == Biome::frozenRiver->id)
{
result[x + y * w] = k;
}
else if (k == Biome::mushroomIsland->id || k == Biome::mushroomIslandShore->id)
{
result[x + y * w] = k;
}
// Climate 1 & 2 & 3
else if (k == 1 || k == 2 || k == 3)
{
if (rareBit > 0)
{
// If rare: pick from high-value variants
int r = nextRandom(3);
if (r == 0) result[x + y * w] = Biome::jungle->id;
else if (r == 1) result[x + y * w] = Biome::megaTaiga->id;
else result[x + y * w] = Biome::desertHills->id;
}
else
{
int r = nextRandom(20);
if (r < 6) result[x + y * w] = desertBiomes[nextRandom(desertBiomes.length)]->id;
else if (r < 13) result[x + y * w] = warmBiomes[nextRandom(warmBiomes.length)]->id;
else result[x + y * w] = coolBiomes[nextRandom(coolBiomes.length)]->id;
}
}
// Climate 4
else if (k == 4 || k == Biome::iceFlats->id)
{
result[x + y * w] = icyBiomes[nextRandom(icyBiomes.length)]->id;
}
// Rare variant from RareBiomeLayer
else if (k == Biome::plains->id + 128)
{
result[x + y * w] = Biome::sunflowersPlains->id;
}
else
{
result[x + y * w] = k;
}
}
}
return result;
}