Files
BluTac10-Xbox_Neo/Minecraft.World/ButtonTile.cpp
Lord Cambion 1494f4fe5b Buttons now can be placed on top and bottom of blocks
Buttons

    Can now be placed on the top and bottom of blocks.
2026-03-17 01:11:56 +01:00

363 lines
10 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.projectile.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.redstone.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.h"
#include "ButtonTile.h"
#include "SoundTypes.h"
ButtonTile::ButtonTile(int id, bool sensitive) : Tile(id, Material::decoration, isSolidRender())
{
this->setTicking(true);
this->sensitive = sensitive;
}
Icon *ButtonTile::getTexture(int face, int data)
{
if(id == Tile::button_wood_Id) return Tile::wood->getTexture(Facing::UP);
else return Tile::stone->getTexture(Facing::UP);
}
AABB *ButtonTile::getAABB(Level *level, int x, int y, int z)
{
return nullptr;
}
int ButtonTile::getTickDelay(Level *level)
{
return sensitive ? 30 : 20;
}
bool ButtonTile::blocksLight()
{
return false;
}
bool ButtonTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool ButtonTile::isCubeShaped()
{
return false;
}
bool ButtonTile::mayPlace(Level *level, int x, int y, int z, int face)
{
// face: 0=bottom, 1=top, 2=north, 3=south, 4=west, 5=east
if (face == 0 && level->isSolidBlockingTile(x, y + 1, z)) return true; // Soffitto
if (face == 1 && level->isSolidBlockingTile(x, y - 1, z)) return true; // Pavimento
if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) return true; // Nord
if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) return true; // Sud
if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) return true; // Ovest
if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) return true; // Est
return false;
}
bool ButtonTile::mayPlace(Level *level, int x, int y, int z)
{
if (level->isSolidBlockingTile(x - 1, y, z)) return true;
if (level->isSolidBlockingTile(x + 1, y, z)) return true;
if (level->isSolidBlockingTile(x, y, z - 1)) return true;
if (level->isSolidBlockingTile(x, y, z + 1)) return true;
if (level->isSolidBlockingTile(x, y - 1, z)) return true;
if (level->isSolidBlockingTile(x, y + 1, z)) return true;
return false;
}
int ButtonTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
{
int oldFlip = 0;
int dir = 1;
// face: 0=bottom, 1=top, 2=north, 3=south, 4=west, 5=east
if (face == 0 && level->isSolidBlockingTile(x, y + 1, z)) dir = 5; // Soffitto
else if (face == 1 && level->isSolidBlockingTile(x, y - 1, z)) dir = 6; // Pavimento
else if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) dir = 4; // Nord
else if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) dir = 3; // Sud
else if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) dir = 2; // Ovest
else if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) dir = 1; // Est
else dir = findFace(level, x, y, z);
return dir + oldFlip;
}
int ButtonTile::findFace(Level *level, int x, int y, int z)
{
if (level->isSolidBlockingTile(x - 1, y, z)) return 1; // Est
if (level->isSolidBlockingTile(x + 1, y, z)) return 2; // Ovest
if (level->isSolidBlockingTile(x, y, z - 1)) return 3; // Sud
if (level->isSolidBlockingTile(x, y, z + 1)) return 4; // Nord
if (level->isSolidBlockingTile(x, y - 1, z)) return 5; // Soffitto
if (level->isSolidBlockingTile(x, y + 1, z)) return 6; // Pavimento
return 1;
}
void ButtonTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
if (checkCanSurvive(level, x, y, z))
{
int dir = level->getData(x, y, z) & 7;
bool replace = false;
if (dir == 1 && !level->isSolidBlockingTile(x - 1, y, z)) replace = true; // Est
if (dir == 2 && !level->isSolidBlockingTile(x + 1, y, z)) replace = true; // Ovest
if (dir == 3 && !level->isSolidBlockingTile(x, y, z - 1)) replace = true; // Sud
if (dir == 4 && !level->isSolidBlockingTile(x, y, z + 1)) replace = true; // Nord
if (dir == 5 && !level->isSolidBlockingTile(x, y + 1, z)) replace = true; // Soffitto
if (dir == 6 && !level->isSolidBlockingTile(x, y - 1, z)) replace = true; // Pavimento
if (replace)
{
spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
}
}
}
bool ButtonTile::checkCanSurvive(Level *level, int x, int y, int z)
{
if (!mayPlace(level, x, y, z))
{
this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
return false;
}
return true;
}
void ButtonTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
{
int data = level->getData(x, y, z);
updateShape(data);
}
void ButtonTile::updateShape(int data)
{
int dir = data & 7;
bool pressed = (data & 8) > 0;
float width = 3 / 16.0f;
float height = 4 / 16.0f;
float thickness = pressed ? 1 / 16.0f : 2 / 16.0f;
float minY = 6 / 16.0f;
float maxY = 10 / 16.0f;
if (dir == 1) // Est
{
setShape(0, minY, 0.5f - width, thickness, maxY, 0.5f + width);
}
else if (dir == 2) // Ovest
{
setShape(1 - thickness, minY, 0.5f - width, 1, maxY, 0.5f + width);
}
else if (dir == 3) // Sud
{
setShape(0.5f - width, minY, 0, 0.5f + width, maxY, thickness);
}
else if (dir == 4) // Nord
{
setShape(0.5f - width, minY, 1 - thickness, 0.5f + width, maxY, 1);
}
else if (dir == 5) // Soffitto
{
setShape(0.5f - width, 1 - thickness, 0.5f - height/2, 0.5f + width, 1, 0.5f + height/2);
}
else if (dir == 6) // Pavimento
{
setShape(0.5f - width, 0, 0.5f - height/2, 0.5f + width, thickness, 0.5f + height/2);
}
}
void ButtonTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
{
//use(level, x, y, z, player, 0, 0, 0, 0);
}
bool ButtonTile::TestUse()
{
return true;
}
bool ButtonTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/)
{
if (soundOnly)
{
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
return false;
}
int data = level->getData(x, y, z);
int dir = data & 7;
int open = 8 - (data & 8);
if (open == 0) return true;
level->setData(x, y, z, dir + open, Tile::UPDATE_ALL);
level->setTilesDirty(x, y, z, x, y, z);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
updateNeighbours(level, x, y, z, dir);
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
return true;
}
void ButtonTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
if ((data & 8) > 0)
{
int dir = data & 7;
updateNeighbours(level, x, y, z, dir);
}
Tile::onRemove(level, x, y, z, id, data);
}
int ButtonTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
{
return (level->getData(x, y, z) & 8) > 0 ? Redstone::SIGNAL_MAX : Redstone::SIGNAL_NONE;
}
int ButtonTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir)
{
int data = level->getData(x, y, z);
if ((data & 8) == 0) return Redstone::SIGNAL_NONE;
return Redstone::SIGNAL_MAX;
}
bool ButtonTile::isSignalSource()
{
return true;
}
void ButtonTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (level->isClientSide) return;
int data = level->getData(x, y, z);
if ((data & 8) == 0)
{
return;
}
if(sensitive)
{
checkPressed(level, x, y, z);
}
else
{
level->setData(x, y, z, data & 7, Tile::UPDATE_ALL);
int dir = data & 7;
updateNeighbours(level, x, y, z, dir);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f);
level->setTilesDirty(x, y, z, x, y, z);
}
}
void ButtonTile::updateDefaultShape()
{
float x = 3 / 16.0f;
float y = 2 / 16.0f;
float z = 2 / 16.0f;
setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z);
}
void ButtonTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
{
if (level->isClientSide) return;
if (!sensitive) return;
if ((level->getData(x, y, z) & 8) != 0)
{
return;
}
checkPressed(level, x, y, z);
}
void ButtonTile::checkPressed(Level *level, int x, int y, int z)
{
int data = level->getData(x, y, z);
int dir = data & 7;
bool wasPressed = (data & 8) != 0;
bool shouldBePressed;
updateShape(data);
Tile::ThreadStorage *tls = static_cast<Tile::ThreadStorage *>(TlsGetValue(Tile::tlsIdxShape));
vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Arrow), AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1));
shouldBePressed = !entities->empty();
delete entities;
if (shouldBePressed && !wasPressed)
{
level->setData(x, y, z, dir | 8, Tile::UPDATE_ALL);
updateNeighbours(level, x, y, z, dir);
level->setTilesDirty(x, y, z, x, y, z);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
}
if (!shouldBePressed && wasPressed)
{
level->setData(x, y, z, dir, Tile::UPDATE_ALL);
updateNeighbours(level, x, y, z, dir);
level->setTilesDirty(x, y, z, x, y, z);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f);
}
if (shouldBePressed)
{
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
}
}
void ButtonTile::updateNeighbours(Level *level, int x, int y, int z, int dir)
{
level->updateNeighborsAt(x, y, z, id);
if (dir == 1) // Est
{
level->updateNeighborsAt(x - 1, y, z, id);
}
else if (dir == 2) // Ovest
{
level->updateNeighborsAt(x + 1, y, z, id);
}
else if (dir == 3) // Sud
{
level->updateNeighborsAt(x, y, z - 1, id);
}
else if (dir == 4) // Nord
{
level->updateNeighborsAt(x, y, z + 1, id);
}
else if (dir == 5) // Soffitto
{
level->updateNeighborsAt(x, y + 1, z, id);
}
else if (dir == 6) // Pavimento
{
level->updateNeighborsAt(x, y - 1, z, id);
}
}
bool ButtonTile::shouldTileTick(Level *level, int x,int y,int z)
{
int currentData = level->getData(x, y, z);
return (currentData & 8) != 0;
}
void ButtonTile::registerIcons(IconRegister *iconRegister)
{
// None
}