Files
BluTac10-Xbox_Neo/Minecraft.World/Connection.h
itsRevela 42a582fb9f feat: add FourKit plugin host with dual server build
Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.

Build layout:

  Minecraft.Server         vanilla, no plugin support, no .NET dep
  Minecraft.Server.FourKit FourKit-enabled, ships with bundled
                           .NET 10 self-contained runtime in runtime/
                           and an empty plugins/ folder

Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.

Native bridge (Minecraft.Server/FourKit*.{cpp,h}):

* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
  (the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
  stubs for the standalone build so gameplay code can call them
  unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
  for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers

Managed plugin host (Minecraft.Server.FourKit/):

* Bukkit-style API: Player, World, Block, Inventory, Command,
  Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
  always live next to Minecraft.Server.exe regardless of where the
  managed assembly itself is loaded from

Engine hooks (Minecraft.Client/, Minecraft.World/):

* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
  Teleport, Portal, Death) wired into PendingConnection and
  PlayerConnection without disturbing the cipher handshake or
  identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
  full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
  teleport hooks

Regression fixes preserved while applying donor diffs:

* ServerPlayer::die() retains the LCE-Revelations hardcore branch
  (setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
  FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
  loop required by the client's handleAddMob offset, fixing Ender
  Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
  cached frictionTile, both Revelations perf wins that the donor
  silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
  bounds-check are intact

Build system:

* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
  subdirectory and pulls in the new shared cmake/ServerTarget.cmake
  helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
  independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
  can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
  _MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
  standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
  download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
  rollforward

Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.

CI:

* nightly.yml builds both server flavours, ships
  LCE-Revelations-Server-Win64.zip and
  LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
  updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
  publish step works in PR validation
* All zip artifacts and the client zip are renamed from
  LCREWindows64 to LCE-Revelations-{Client,Server}-Win64

Documentation:

* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
  server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
  drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
  events FourKit fires

Docker:

* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
  at the vanilla CMake output. The FourKit Docker image is
  intentionally NOT shipped yet because hosting .NET 10 self
  contained inside Wine has not been smoke-tested
2026-04-08 03:02:48 -05:00

149 lines
3.6 KiB
C++

#pragma once
using namespace std;
#include "stdafx.h"
#include <queue>
#include "System.h"
#include "DataInputStream.h"
#include "DataOutputStream.h"
#include "net.minecraft.network.packet.h"
#include "C4JThread.h"
#include "Socket.h"
// 4J JEV, size of the threads (bytes).
#define READ_STACK_SIZE 0
#define WRITE_STACK_SIZE 0
class ByteArrayOutputStream;
class Connection
{
friend DWORD WINAPI runRead(LPVOID lpParam);
friend DWORD WINAPI runWrite(LPVOID lpParam);
friend DWORD WINAPI runSendAndQuit(LPVOID lpParam);
friend DWORD WINAPI runClose(LPVOID lpParam);
private:
static const int SEND_BUFFER_SIZE = 1024 * 5;
public:
static int readThreads, writeThreads;
private:
static const int MAX_TICKS_WITHOUT_INPUT = 20 * 60;
public:
static const int IPTOS_LOWCOST = 0x02;
static const int IPTOS_RELIABILITY = 0x04;
static const int IPTOS_THROUGHPUT = 0x08;
static const int IPTOS_LOWDELAY = 0x10;
private:
Socket *socket;
const SocketAddress *address;
DataInputStream *dis;
DataOutputStream *bufferedDos; // 4J This is the same type of dos the java game has
// 4J Added
DataOutputStream *byteArrayDos; // 4J This dos allows us to write individual packets to the socket
ByteArrayOutputStream *baos;
Socket::SocketOutputStream *sos;
bool running;
queue<shared_ptr<Packet> > incoming; // 4J - was using synchronizedList...
CRITICAL_SECTION incoming_cs; // ... now has this critical section
queue<std::pair<unsigned char*, int>> outgoingRaw; // 4J - was using synchronizedList - but don't think it is required as usage is wrapped in writeLock critical section
queue<shared_ptr<Packet> > outgoing; // 4J - was using synchronizedList - but don't think it is required as usage is wrapped in writeLock critical section
queue<shared_ptr<Packet> > outgoing_slow; // 4J - was using synchronizedList - but don't think it is required as usage is wrapped in writeLock critical section
PacketListener *packetListener;
bool quitting;
C4JThread* readThread;
C4JThread* writeThread;
C4JThread::Event* m_hWakeReadThread;
C4JThread::Event* m_hWakeWriteThread;
DWORD saqThreadID, closeThreadID;
bool disconnected;
DisconnectPacket::eDisconnectReason disconnectReason;
void **disconnectReasonObjects; // 4J a pointer to an array.
int noInputTicks;
int estimatedRemaining;
int estimatedRemainingRaw;
int tickCount; // 4J Added
public:
static int readSizes[256];
static int writeSizes[256];
int fakeLag;
private:
void _init();
// 4J Jev, these might be better of as private
CRITICAL_SECTION threadCounterLock;
CRITICAL_SECTION writeLock;
public:
// 4J Jev, need to delete the critical section.
~Connection();
Connection(Socket *socket, const wstring& id, PacketListener *packetListener); // throws IOException
void setListener(PacketListener *packetListener);
void send(shared_ptr<Packet> packet);
void send(unsigned char *buffer, int size);
public:
void queueSend(shared_ptr<Packet> packet);
private:
int slowWriteDelay;
bool writeTick();
public:
void flush();
private:
bool readTick();
private:
/* 4J JEV, removed try/catch
void handleException(Exception e)
{
e.printStackTrace();
close("disconnect.genericReason", "Internal exception: " + e.toString());
}*/
public:
void close(DisconnectPacket::eDisconnectReason reason, ...);
void tick();
SocketAddress *getRemoteAddress();
void sendAndQuit();
int countDelayedPackets();
Socket *getSocket() { return socket; }
private:
static int runRead(void* lpParam);
static int runWrite(void* lpParam);
static int runClose(void* lpParam);
static int runSendAndQuit(void* lpParam);
};