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43 lines
835 B
C++
43 lines
835 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.biome.h"
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#include "IntCache.h"
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#include "RareBiomeLayer.h"
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RareBiomeLayer::RareBiomeLayer(int64_t seed, shared_ptr<Layer> parent) : Layer(seed)
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{
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this->parent = parent;
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}
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intArray RareBiomeLayer::getArea(int xo, int yo, int w, int h)
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{
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intArray aint = this->parent->getArea(xo - 1, yo - 1, w + 2, h + 2);
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intArray aint1 = IntCache::allocate(w * h);
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for (int i = 0; i < h; ++i)
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{
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for (int j = 0; j < w; ++j)
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{
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this->initRandom((int64_t)(j + xo), (int64_t)(i + yo));
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int k = aint[j + 1 + (i + 1) * (w + 2)];
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if (this->nextRandom(57) == 0)
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{
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if (k == Biome::plains->id)
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{
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aint1[j + i * w] = Biome::plains->id + 128;
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}
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else
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{
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aint1[j + i * w] = k;
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}
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}
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else
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{
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aint1[j + i * w] = k;
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}
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}
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}
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return aint1;
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}
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