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- Protect PlayerList and ServerConnection players vectors with critical sections; all iterations use copy-on-read snapshots to prevent iterator invalidation during concurrent join/leave - Add null check on player bounding box in movement validation to prevent crash when player is removed mid-tick - Re-validate socket player pointer immediately before SendData to narrow the TOCTOU race window on disconnect - Replace inline disconnect cleanup with a queued system drained on the main tick thread, eliminating the done_cs -> m_playersCS lock inversion that caused deadlocks under load - Disable Windows QuickEdit mode at server startup to prevent console input selection from freezing the process - Move chunk priority sort behind ServerConnection::sortPlayersByChunkPriority() to keep the players vector lock-protected
1.6 KiB
1.6 KiB
LegacyEvolved (Legacy Console Edition)
This project aims to backport the newer title updates back to Legacy Console Edition (which is based on TU19).
Our roadmap:
- Port Title Update 25 (100% complete) ( 🎉 )
- Port Title Update 31 (86.36% complete)
See our Contributor's Guide for more information on the goals of this project.
Download
Users can download our Nightly Build! Simply download the .zip file and extract it!
Acknowledgments
Huge thanks to the following projects:
- Legacy Minigame Restoration Project - for their immense help with our project's deep decompilation work
- Patoke/LCERenewed - for some of the patches that required deep decompilation
Build & Run
Windows
- Install Visual Studio 2022 or newer.
- Clone the repository.
- Open the project folder from Visual Studio.
- Set the build configuration to Windows64 - Debug (Release is also ok but missing some debug features), then build and run.
GNU/Linux
We provide both a generic build script and a Nix flake.
- Nix:
nix run .#client - Generic:
./build-linux.sh

