From 6ac0952339e3c11153a1cf1e42845b4b186d9f47 Mon Sep 17 00:00:00 2001 From: Daniel McGuire Date: Fri, 15 May 2026 17:46:01 -0500 Subject: [PATCH] Update README.md --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index d8a8efd..21bdb43 100644 --- a/README.md +++ b/README.md @@ -30,7 +30,9 @@ void minecraft_mod(Minecraft* minecraft) { } ``` -Create a thread and include ANYTHING from ../Minecraft.Client/, and manipulate anything under the Minecraft class or it's members inside the new thread. +Create a thread and include ANYTHING from ../Minecraft.Client/, and manipulate anything already existing under the minecraft object. + +I will have to add a pool of objects since C++ does not support dynamic VTABLE allocations. This will limit the amount of mods that can affect an area. An alternative would be converting EVERYTHING to a parsable format, which is not something I wish to do. Instead the game will have to check for `nullptr` more. Post init stuff can be done before the thread, but you should read the code to understand it's limitations at this stage.