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33
Minecraft.Client/MemTexture.cpp
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33
Minecraft.Client/MemTexture.cpp
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#include "stdafx.h"
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#include "MemTexture.h"
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MemTexture::MemTexture(const wstring& _url, PBYTE pbData,DWORD dwBytes, MemTextureProcessor *processor)
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{
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// 4J - added
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count = 1;
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id = -1;
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isLoaded = false;
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ticksSinceLastUse = 0;
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// 4J - TODO - actually implement
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// load the texture, and process it
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//loadedImage=Textures::getTexture()
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// 4J - remember to add deletes in here for any created BufferedImages when implemented
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loadedImage = new BufferedImage(pbData,dwBytes);
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if(processor==nullptr)
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{
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}
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else
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{
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//loadedImage=processor.process(ImageIO.read(huc.getInputStream()));
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}
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}
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MemTexture::~MemTexture()
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{
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delete loadedImage;
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}
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