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99
Minecraft.World/ByteArrayOutputStream.cpp
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99
Minecraft.World/ByteArrayOutputStream.cpp
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#include "stdafx.h"
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#include "ByteArrayOutputStream.h"
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// Creates a new byte array output stream. The buffer capacity is initially 32 bytes, though its size increases if necessary.
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ByteArrayOutputStream::ByteArrayOutputStream()
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{
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count = 0;
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buf = byteArray(32);
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}
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// Creates a new byte array output stream, with a buffer capacity of the specified size, in bytes.
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// Parameters:
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// size - the initial size.
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ByteArrayOutputStream::ByteArrayOutputStream(unsigned int size)
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{
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count = 0;
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buf = byteArray(size);
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}
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ByteArrayOutputStream::~ByteArrayOutputStream()
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{
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if (buf.data != NULL)
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{
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delete[] buf.data;
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}
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}
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// Writes the specified byte to this byte array output stream.
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// Parameters:
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// b - the byte to be written.
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void ByteArrayOutputStream::write(unsigned int b)
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{
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// If we will fill the buffer we need to make it bigger
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if (count + 1 >= buf.length)
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{
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buf.resize(buf.length * 2);
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}
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buf[count] = (byte)b;
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count++;
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}
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// Writes b.length bytes from the specified byte array to this output stream.
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// The general contract for write(b) is that it should have exactly the same effect as the call write(b, 0, b.length).
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void ByteArrayOutputStream::write(byteArray b)
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{
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write(b, 0, b.length);
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}
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// Writes len bytes from the specified byte array starting at offset off to this byte array output stream.
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// Parameters:
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// b - the data.
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// off - the start offset in the data.
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// len - the number of bytes to write.
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void ByteArrayOutputStream::write(byteArray b, unsigned int offset, unsigned int length)
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{
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if (offset > b.length || length > b.length - offset)
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{
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return;
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}
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if (length > 0xFFFFFFFF - count)
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{
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return;
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}
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// If we will fill the buffer we need to make it bigger
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if (count + length >= buf.length)
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{
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unsigned int newSize = (std::max)(count + length + 1, buf.length * 2);
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if (newSize <= buf.length)
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{
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return;
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}
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buf.resize(newSize);
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}
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XMemCpy(&buf[count], &b[offset], length);
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count += length;
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}
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// Closing a ByteArrayOutputStream has no effect.
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// The methods in this class can be called after the stream has been closed without generating an IOException.
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void ByteArrayOutputStream::close()
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{
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}
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// Creates a newly allocated byte array. Its size is the current size of this output stream and the valid contents of the buffer have been copied into it.
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// Returns:
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// the current contents of this output stream, as a byte array.
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byteArray ByteArrayOutputStream::toByteArray()
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{
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byteArray out(count);
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memcpy(out.data, buf.data, count);
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return out;
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}
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