mirror of
https://github.com/DrPerkyLegit/LCEServerTest.git
synced 2026-06-04 01:44:32 +00:00
removed git history
This commit is contained in:
251
Minecraft.World/CombatTracker.cpp
Normal file
251
Minecraft.World/CombatTracker.cpp
Normal file
@@ -0,0 +1,251 @@
|
||||
#include "stdafx.h"
|
||||
#include "net.minecraft.world.entity.h"
|
||||
#include "net.minecraft.world.level.h"
|
||||
#include "net.minecraft.world.level.tile.h"
|
||||
#include "net.minecraft.world.phys.h"
|
||||
#include "net.minecraft.world.damagesource.h"
|
||||
#include "CombatTracker.h"
|
||||
|
||||
CombatTracker::CombatTracker(LivingEntity *mob)
|
||||
{
|
||||
this->mob = mob;
|
||||
}
|
||||
|
||||
CombatTracker::~CombatTracker()
|
||||
{
|
||||
for ( auto& it : entries )
|
||||
{
|
||||
delete it;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CombatTracker::prepareForDamage()
|
||||
{
|
||||
resetPreparedStatus();
|
||||
|
||||
if (mob->onLadder())
|
||||
{
|
||||
int type = mob->level->getTile(Mth::floor(mob->x), Mth::floor(mob->bb->y0), Mth::floor(mob->z));
|
||||
|
||||
if (type == Tile::ladder->id)
|
||||
{
|
||||
nextLocation = eLocation_LADDER;
|
||||
}
|
||||
else if (type == Tile::vine->id)
|
||||
{
|
||||
nextLocation = eLocation_VINES;
|
||||
}
|
||||
}
|
||||
else if (mob->isInWater())
|
||||
{
|
||||
nextLocation = eLocation_WATER;
|
||||
}
|
||||
}
|
||||
|
||||
void CombatTracker::recordDamage(DamageSource *source, float health, float damage)
|
||||
{
|
||||
recheckStatus();
|
||||
prepareForDamage();
|
||||
|
||||
CombatEntry *entry = new CombatEntry(source, mob->tickCount, health, damage, nextLocation, mob->fallDistance);
|
||||
|
||||
entries.push_back(entry);
|
||||
lastDamageTime = mob->tickCount;
|
||||
takingDamage = true;
|
||||
inCombat |= entry->isCombatRelated();
|
||||
}
|
||||
|
||||
shared_ptr<ChatPacket> CombatTracker::getDeathMessagePacket()
|
||||
{
|
||||
if (entries.size() == 0) return std::make_shared<ChatPacket>(mob->getNetworkName());
|
||||
|
||||
CombatEntry *knockOffEntry = getMostSignificantFall();
|
||||
CombatEntry *killingBlow = entries[entries.size() - 1];
|
||||
|
||||
shared_ptr<ChatPacket> result;
|
||||
|
||||
shared_ptr<Entity> killingEntity = killingBlow->getSource()->getEntity();
|
||||
|
||||
if (knockOffEntry != nullptr && killingBlow->getSource()->equals(DamageSource::fall))
|
||||
{
|
||||
shared_ptr<Entity> attackerEntity = knockOffEntry->getSource()->getEntity();
|
||||
|
||||
if (knockOffEntry->getSource()->equals(DamageSource::fall) || knockOffEntry->getSource()->equals(DamageSource::outOfWorld))
|
||||
{
|
||||
ChatPacket::EChatPacketMessage message;
|
||||
|
||||
switch(getFallLocation(knockOffEntry))
|
||||
{
|
||||
case eLocation_GENERIC:
|
||||
message = ChatPacket::e_ChatDeathFellAccidentGeneric;
|
||||
break;
|
||||
case eLocation_LADDER:
|
||||
message = ChatPacket::e_ChatDeathFellAccidentLadder;
|
||||
break;
|
||||
case eLocation_VINES:
|
||||
message = ChatPacket::e_ChatDeathFellAccidentVines;
|
||||
break;
|
||||
case eLocation_WATER:
|
||||
message = ChatPacket::e_ChatDeathFellAccidentWater;
|
||||
break;
|
||||
}
|
||||
|
||||
result = std::make_shared<ChatPacket>(mob->getNetworkName(), message);
|
||||
}
|
||||
else if (attackerEntity != nullptr && (killingEntity == nullptr || attackerEntity != killingEntity))
|
||||
{
|
||||
shared_ptr<ItemInstance> attackerItem = attackerEntity->instanceof(eTYPE_LIVINGENTITY) ? dynamic_pointer_cast<LivingEntity>(attackerEntity)->getCarriedItem() : nullptr;
|
||||
|
||||
if (attackerItem != nullptr && attackerItem->hasCustomHoverName())
|
||||
{
|
||||
result = std::make_shared<ChatPacket>(mob->getNetworkName(), ChatPacket::e_ChatDeathFellAssistItem, attackerEntity->GetType(), attackerEntity->getNetworkName(), attackerItem->getHoverName());
|
||||
}
|
||||
else
|
||||
{
|
||||
result = std::make_shared<ChatPacket>(mob->getNetworkName(), ChatPacket::e_ChatDeathFellAssist, attackerEntity->GetType(), attackerEntity->getNetworkName());
|
||||
}
|
||||
}
|
||||
else if (killingEntity != nullptr)
|
||||
{
|
||||
shared_ptr<ItemInstance> killerItem = killingEntity->instanceof(eTYPE_LIVINGENTITY) ? dynamic_pointer_cast<LivingEntity>(killingEntity)->getCarriedItem() : nullptr;
|
||||
if (killerItem != nullptr && killerItem->hasCustomHoverName())
|
||||
{
|
||||
result = std::make_shared<ChatPacket>(mob->getNetworkName(), ChatPacket::e_ChatDeathFellFinishItem, killingEntity->GetType(), killingEntity->getNetworkName(), killerItem->getHoverName());
|
||||
}
|
||||
else
|
||||
{
|
||||
result = std::make_shared<ChatPacket>(mob->getNetworkName(), ChatPacket::e_ChatDeathFellFinish, killingEntity->GetType(), killingEntity->getNetworkName());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
result = std::make_shared<ChatPacket>(mob->getNetworkName(), ChatPacket::e_ChatDeathFellKiller);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
result = killingBlow->getSource()->getDeathMessagePacket(dynamic_pointer_cast<LivingEntity>(mob->shared_from_this()));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
shared_ptr<LivingEntity> CombatTracker::getKiller()
|
||||
{
|
||||
shared_ptr<LivingEntity> bestMob = nullptr;
|
||||
shared_ptr<Player> bestPlayer = nullptr;
|
||||
float bestMobDamage = 0;
|
||||
float bestPlayerDamage = 0;
|
||||
|
||||
for ( CombatEntry *entry : entries )
|
||||
{
|
||||
if ( entry->getSource() != nullptr && entry->getSource()->getEntity() != nullptr && entry->getSource()->getEntity()->instanceof(eTYPE_PLAYER) && (bestPlayer == nullptr || entry->getDamage() > bestPlayerDamage))
|
||||
{
|
||||
bestPlayerDamage = entry->getDamage();
|
||||
bestPlayer = dynamic_pointer_cast<Player>(entry->getSource()->getEntity());
|
||||
}
|
||||
|
||||
if ( entry->getSource() != nullptr && entry->getSource()->getEntity() != nullptr && entry->getSource()->getEntity()->instanceof(eTYPE_LIVINGENTITY) && (bestMob == nullptr || entry->getDamage() > bestMobDamage))
|
||||
{
|
||||
bestMobDamage = entry->getDamage();
|
||||
bestMob = dynamic_pointer_cast<LivingEntity>(entry->getSource()->getEntity());
|
||||
}
|
||||
}
|
||||
|
||||
if (bestPlayer != nullptr && bestPlayerDamage >= bestMobDamage / 3)
|
||||
{
|
||||
return bestPlayer;
|
||||
}
|
||||
else
|
||||
{
|
||||
return bestMob;
|
||||
}
|
||||
}
|
||||
|
||||
CombatEntry *CombatTracker::getMostSignificantFall()
|
||||
{
|
||||
CombatEntry *result = nullptr;
|
||||
CombatEntry *alternative = nullptr;
|
||||
int altDamage = 0;
|
||||
float bestFall = 0;
|
||||
|
||||
for (size_t i = 0; i < entries.size(); i++)
|
||||
{
|
||||
CombatEntry *entry = entries.at(i);
|
||||
CombatEntry *previous = i > 0 ? entries.at(i - 1) : nullptr;
|
||||
|
||||
bool isFall = entry->getSource()->equals(DamageSource::fall);
|
||||
bool isOutOfWorld = entry->getSource()->equals(DamageSource::outOfWorld);
|
||||
|
||||
if ((isFall || isOutOfWorld) && (entry->getFallDistance() > 0) && (result == nullptr || entry->getFallDistance() > bestFall))
|
||||
{
|
||||
if (i > 0)
|
||||
{
|
||||
result = previous;
|
||||
}
|
||||
else
|
||||
{
|
||||
result = entry;
|
||||
}
|
||||
bestFall = entry->getFallDistance();
|
||||
}
|
||||
|
||||
if (entry->getLocation() != eLocation_GENERIC && (alternative == nullptr || entry->getDamage() > altDamage))
|
||||
{
|
||||
alternative = entry;
|
||||
}
|
||||
}
|
||||
|
||||
if (bestFall > 5 && result != nullptr)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
else if (altDamage > 5 && alternative != nullptr)
|
||||
{
|
||||
return alternative;
|
||||
}
|
||||
else
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
CombatTracker::eLOCATION CombatTracker::getFallLocation(CombatEntry *entry)
|
||||
{
|
||||
return entry->getLocation();
|
||||
|
||||
}
|
||||
|
||||
bool CombatTracker::isTakingDamage()
|
||||
{
|
||||
recheckStatus();
|
||||
return takingDamage;
|
||||
}
|
||||
|
||||
bool CombatTracker::isInCombat()
|
||||
{
|
||||
recheckStatus();
|
||||
return inCombat;
|
||||
}
|
||||
|
||||
void CombatTracker::resetPreparedStatus()
|
||||
{
|
||||
nextLocation = eLocation_GENERIC;
|
||||
}
|
||||
|
||||
void CombatTracker::recheckStatus()
|
||||
{
|
||||
int reset = inCombat ? RESET_COMBAT_STATUS_TIME : RESET_DAMAGE_STATUS_TIME;
|
||||
|
||||
if (takingDamage && mob->tickCount - lastDamageTime > reset)
|
||||
{
|
||||
for ( auto& it : entries )
|
||||
{
|
||||
delete it;
|
||||
}
|
||||
entries.clear();
|
||||
takingDamage = false;
|
||||
inCombat = false;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user