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98
Minecraft.World/Direction.cpp
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98
Minecraft.World/Direction.cpp
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#include "stdafx.h"
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#include "Direction.h"
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#include "Facing.h"
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const int Direction::STEP_X[] =
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{
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0, -1, 0, 1
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};
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const int Direction::STEP_Z[] =
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{
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1, 0, -1, 0
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};
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const wstring Direction::NAMES[] = {L"SOUTH", L"WEST", L"NORTH", L"EAST" };
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// for [direction] it gives [tile-face]
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int Direction::DIRECTION_FACING[4] =
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{
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Facing::SOUTH, Facing::WEST, Facing::NORTH, Facing::EAST
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};
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// for [facing] it gives [direction]
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int Direction::FACING_DIRECTION[] =
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{
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UNDEFINED, UNDEFINED, NORTH, SOUTH, WEST, EAST
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};
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int Direction::DIRECTION_OPPOSITE[4] =
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{
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NORTH, EAST, SOUTH, WEST
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};
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// for [direction] it gives [90 degrees clockwise direction]
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int Direction::DIRECTION_CLOCKWISE[] =
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{
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WEST, NORTH, EAST, SOUTH
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};
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// for [direction] it gives [90 degrees counter clockwise direction]
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int Direction::DIRECTION_COUNTER_CLOCKWISE[] =
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{
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EAST, SOUTH, WEST, NORTH
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};
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int Direction::RELATIVE_DIRECTION_FACING[4][6] =
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{
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// south
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{
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Facing::UP, Facing::DOWN, Facing::SOUTH, Facing::NORTH, Facing::EAST, Facing::WEST
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},
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// west
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{
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Facing::UP, Facing::DOWN, Facing::EAST, Facing::WEST, Facing::NORTH, Facing::SOUTH
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},
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// north
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{
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Facing::UP, Facing::DOWN, Facing::NORTH, Facing::SOUTH, Facing::WEST, Facing::EAST
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},
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// east
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{
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Facing::UP, Facing::DOWN, Facing::WEST, Facing::EAST, Facing::SOUTH, Facing::NORTH
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}
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};
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int Direction::getDirection(double xd, double zd)
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{
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if (Mth::abs(static_cast<float>(xd)) > Mth::abs(static_cast<float>(zd)))
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{
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if (xd > 0)
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{
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return WEST;
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}
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else
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{
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return EAST;
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}
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}
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else
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{
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if (zd > 0)
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{
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return NORTH;
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}
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else
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{
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return SOUTH;
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}
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}
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}
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int Direction::getDirection(int x0, int z0, int x1, int z1)
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{
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int xd = x0 - x1;
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int zd = z0 - z1;
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return getDirection(xd, zd);
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}
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