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77
Minecraft.World/OreTile.cpp
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77
Minecraft.World/OreTile.cpp
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#include "stdafx.h"
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#include "OreTile.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.h"
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OreTile::OreTile(int id) : Tile(id, Material::stone)
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{
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}
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int OreTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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if (id == Tile::coalOre_Id) return Item::coal_Id;
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if (id == Tile::diamondOre_Id) return Item::diamond_Id;
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if (id == Tile::lapisOre_Id) return Item::dye_powder_Id;
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if (id == Tile::emeraldOre_Id) return Item::emerald_Id;
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if (id == Tile::netherQuartz_Id) return Item::netherQuartz_Id;
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return id;
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}
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int OreTile::getResourceCount(Random *random)
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{
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if (id == Tile::lapisOre_Id) return 4 + random->nextInt(5);
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return 1;
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}
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int OreTile::getResourceCountForLootBonus(int bonusLevel, Random *random)
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{
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if (bonusLevel > 0 && id != getResource(0, random, bonusLevel))
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{
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int bonus = random->nextInt(bonusLevel + 2) - 1;
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if (bonus < 0)
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{
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bonus = 0;
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}
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return getResourceCount(random) * (bonus + 1);
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}
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return getResourceCount(random);
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}
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void OreTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel)
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{
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Tile::spawnResources(level, x, y, z, data, odds, playerBonusLevel);
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// also spawn experience if the block is broken
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if (getResource(data, level->random, playerBonusLevel) != id)
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{
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int magicCount = 0;
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if (id == Tile::coalOre_Id)
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{
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magicCount = Mth::nextInt(level->random, 0, 2);
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}
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else if (id == Tile::diamondOre_Id)
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{
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magicCount = Mth::nextInt(level->random, 3, 7);
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}
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else if (id == Tile::emeraldOre_Id)
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{
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magicCount = Mth::nextInt(level->random, 3, 7);
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}
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else if (id == Tile::lapisOre_Id)
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{
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magicCount = Mth::nextInt(level->random, 2, 5);
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}
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else if (id == Tile::netherQuartz_Id)
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{
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magicCount = Mth::nextInt(level->random, 2, 5);
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}
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popExperience(level, x, y, z, magicCount);
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}
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}
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int OreTile::getSpawnResourcesAuxValue(int data)
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{
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// lapis spawns blue dye
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if (id == Tile::lapisOre_Id) return DyePowderItem::BLUE;
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return 0;
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}
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