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45
Minecraft.World/SmoothStoneBrickTile.cpp
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45
Minecraft.World/SmoothStoneBrickTile.cpp
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#include "stdafx.h"
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#include "SmoothStoneBrickTile.h"
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#include "net.minecraft.world.h"
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const wstring SmoothStoneBrickTile::TEXTURE_NAMES[] = {L"", L"mossy", L"cracked", L"carved"};
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const unsigned int SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES[SMOOTH_STONE_BRICK_NAMES_LENGTH] = { IDS_TILE_STONE_BRICK_SMOOTH,
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IDS_TILE_STONE_BRICK_SMOOTH_MOSSY,
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IDS_TILE_STONE_BRICK_SMOOTH_CRACKED,
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IDS_TILE_STONE_BRICK_SMOOTH_CHISELED
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};
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SmoothStoneBrickTile::SmoothStoneBrickTile(int id) : Tile(id, Material::stone)
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{
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icons = nullptr;
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}
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Icon *SmoothStoneBrickTile::getTexture(int face, int data)
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{
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if (data < 0 || data >= SMOOTH_STONE_BRICK_NAMES_LENGTH) data = 0;
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return icons[data];
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}
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int SmoothStoneBrickTile::getSpawnResourcesAuxValue(int data)
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{
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return data;
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}
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unsigned int SmoothStoneBrickTile::getDescriptionId(int iData /*= -1*/)
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{
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if(iData < 0 ) iData = 0;
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return SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES[iData];
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}
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void SmoothStoneBrickTile::registerIcons(IconRegister *iconRegister)
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{
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icons = new Icon*[SMOOTH_STONE_BRICK_NAMES_LENGTH];
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for (int i = 0; i < SMOOTH_STONE_BRICK_NAMES_LENGTH; i++)
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{
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wstring name = getIconName();
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if (!TEXTURE_NAMES[i].empty() ) name += L"_" + TEXTURE_NAMES[i];
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icons[i] = iconRegister->registerIcon(name);
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}
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}
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