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https://github.com/DrPerkyLegit/LCEServerTest.git
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dark oak and acacia (leaves/logs/planks)
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82
Minecraft.World/TreeTile2.cpp
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82
Minecraft.World/TreeTile2.cpp
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#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.piston.h"
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#include "net.minecraft.h"
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#include "net.minecraft.world.h"
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#include "LeafTile.h"
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#include "TreeTile2.h"
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const unsigned int TreeTile2::TREE_NAMES[TreeTile2::TREE_NAMES_LENGTH] = { -1, -1 };
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const wstring TreeTile2::TREE_STRING_NAMES[TreeTile2::TREE_NAMES_LENGTH] = { L"acacia", L"dark" };
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const wstring TreeTile2::TREE_TEXTURES[] = { L"tree_acacia", L"tree_dark" };
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TreeTile2::TreeTile2(int id) : RotatedPillarTile(id, Material::wood)
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{
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}
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int TreeTile2::getResourceCount(Random* random)
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{
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return 1;
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}
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int TreeTile2::getResource(int data, Random* random, int playerBonusLevel)
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{
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return Tile::tree2Trunk_Id;
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}
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void TreeTile2::onRemove(Level* level, int x, int y, int z, int id, int data)
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{
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int r = LeafTile::REQUIRED_WOOD_RANGE;
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int r2 = r + 1;
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if (level->hasChunksAt(x - r2, y - r2, z - r2, x + r2, y + r2, z + r2))
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{
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for (int xo = -r; xo <= r; xo++)
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for (int yo = -r; yo <= r; yo++)
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for (int zo = -r; zo <= r; zo++)
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{
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int t = level->getTile(x + xo, y + yo, z + zo);
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if (t == Tile::leaves_Id || t == Tile::leaves2_Id)
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{
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int currentData = level->getData(x + xo, y + yo, z + zo);
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if ((currentData & LeafTile::UPDATE_LEAF_BIT) == 0)
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{
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level->setData(x + xo, y + yo, z + zo, currentData | LeafTile::UPDATE_LEAF_BIT, Tile::UPDATE_NONE);
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}
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}
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}
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}
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}
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Icon* TreeTile2::getTypeTexture(int type)
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{
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return icons_side[type];
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}
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Icon* TreeTile2::getTopTexture(int type)
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{
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return icons_top[type];
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}
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int TreeTile2::getWoodType(int data)
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{
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return data & MASK_TYPE;
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}
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shared_ptr<ItemInstance> TreeTile2::getSilkTouchItemInstance(int data)
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{
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// fix to avoid getting silktouched sideways logs
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return std::make_shared<ItemInstance>(id, 1, getWoodType(data));
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}
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void TreeTile2::registerIcons(IconRegister* iconRegister)
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{
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for (int i = 0; i < TREE_NAMES_LENGTH; i++)
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{
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icons_side[i] = iconRegister->registerIcon(getIconName() + L"_" + TREE_STRING_NAMES[i]);
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icons_top[i] = iconRegister->registerIcon(getIconName() + L"_" + TREE_STRING_NAMES[i] + L"_top");
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}
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}
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