#pragma once #include "GenericCommand.h" #include "MinecraftServer.h" #include "Common/Consoles_App.h" #include "Common/App_enums.h" #include "Windows64/Windows64_App.h" #include "PlayerList.h" #include "../Minecraft.Server/Utils/Logger.h" class SaveCommand : public GenericCommand { public: SaveCommand(const wchar_t* _name, const wchar_t* _description) : GenericCommand(_name, _description) {}; void Execute(CommandSenderType senderType, std::vector& args, std::shared_ptr player) override { if (senderType == CommandSenderType::PlayerSender) { if (!CommandDispatcher::IsPlayerOperator(player->getOnlineXuid())) { player->sendMessage(CommandDispatcher::NoPermissionMessage); return; } } app.SetXuiServerAction(1, eXuiServerAction_SaveGame); } };