#pragma once #include "GenericCommand.h" class TeleportCommand : public GenericCommand { public: TeleportCommand(const wchar_t* _name, const wchar_t* _description) : GenericCommand(_name, _description) {}; void Execute(CommandSenderType senderType, std::vector& args, std::shared_ptr player) override { player->sendMessage(L"This Be A Working Command Callback"); } };